Embark on an epic journey to document the dialog engine in as much detail as possible.
... and the previous commits (from 56f73cb
on) were by and large a result of things noticed during this process.
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@@ -536,7 +536,7 @@ void giveError(std::string str1, std::string str2, cDialog* parent){
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error.show();
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}
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void oopsError(short error, short code, short mode){ // mode is 0 for scened, 1 for game, 2 for pced
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void oopsError(short error, short code, short mode){
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std::ostringstream error_str1, error_str2;
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static const char* progname[3] = {"the scenario editor", "Blades of Exile", "the PC editor"};
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static const char* filetname[3] = {"scenario", "game", "game"};
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