Embark on an epic journey to document the dialog engine in as much detail as possible.

... and the previous commits (from 56f73cb on) were by and large a result of things noticed during this process.
This commit is contained in:
2014-12-06 03:46:37 -05:00
parent beacf9dadc
commit 88cb60fb8d
15 changed files with 3374 additions and 120 deletions

View File

@@ -536,7 +536,7 @@ void giveError(std::string str1, std::string str2, cDialog* parent){
error.show();
}
void oopsError(short error, short code, short mode){ // mode is 0 for scened, 1 for game, 2 for pced
void oopsError(short error, short code, short mode){
std::ostringstream error_str1, error_str2;
static const char* progname[3] = {"the scenario editor", "Blades of Exile", "the PC editor"};
static const char* filetname[3] = {"scenario", "game", "game"};