Move Xcode project to a separate tree parallel to src
This commit is contained in:
243
pkg/mac/BoE-Info.plist
Normal file
243
pkg/mac/BoE-Info.plist
Normal file
@@ -0,0 +1,243 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleDocumentTypes</key>
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<array>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>SAV</string>
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</array>
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<key>CFBundleTypeIconFile</key>
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<string>boesave</string>
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<key>CFBundleTypeName</key>
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<string>LegacyWinSaveGame</string>
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<key>CFBundleTypeRole</key>
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<string>Editor</string>
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<key>LSItemContentTypes</key>
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<array>
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<string>com.spidweb.bladesofexile.oldwinsave</string>
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</array>
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<key>LSTypeIsPackage</key>
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<false/>
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<key>NSPersistentStoreTypeKey</key>
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<string>Binary</string>
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</dict>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>boe</string>
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<string>mac</string>
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</array>
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<key>CFBundleTypeIconFile</key>
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<string>boesave</string>
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<key>CFBundleTypeName</key>
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<string>LegacyMacSaveGame</string>
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<key>CFBundleTypeOSTypes</key>
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<array>
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<string>beSV</string>
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</array>
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<key>CFBundleTypeRole</key>
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<string>Editor</string>
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<key>LSItemContentTypes</key>
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<array>
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<string>com.spidweb.bladesofexile.oldmacsave</string>
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</array>
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<key>LSTypeIsPackage</key>
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<false/>
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<key>NSPersistentStoreTypeKey</key>
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<string>Binary</string>
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</dict>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>bmp</string>
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</array>
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<key>CFBundleTypeIconFile</key>
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<string>boegraphics</string>
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<key>CFBundleTypeMIMETypes</key>
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<array>
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<string>image/x-bmp</string>
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</array>
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<key>CFBundleTypeName</key>
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<string>LegacyWinGraphics</string>
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<key>CFBundleTypeOSTypes</key>
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<array>
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<string>BMPf</string>
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<string>BMP</string>
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</array>
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<key>CFBundleTypeRole</key>
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<string>None</string>
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<key>LSItemContentTypes</key>
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<array>
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<string>com.microsoft.bmp</string>
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</array>
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<key>LSTypeIsPackage</key>
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<false/>
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<key>NSPersistentStoreTypeKey</key>
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<string>Binary</string>
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</dict>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>exg</string>
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</array>
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<key>CFBundleTypeIconFile</key>
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<string>boesave</string>
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<key>CFBundleTypeName</key>
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<string>Blades of Exile Saved Game</string>
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<key>CFBundleTypeOSTypes</key>
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<array>
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<string>game</string>
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</array>
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<key>CFBundleTypeRole</key>
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<string>Editor</string>
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<key>LSItemContentTypes</key>
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<array>
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<string>com.spidweb.bladesofexile.savegame</string>
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</array>
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<key>LSTypeIsPackage</key>
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<false/>
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<key>NSPersistentStoreTypeKey</key>
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<string>Binary</string>
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</dict>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>exs</string>
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<string>boes</string>
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</array>
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<key>CFBundleTypeIconFile</key>
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<string>boescenario</string>
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<key>CFBundleTypeName</key>
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<string>Blades of Exile Scenario</string>
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<key>CFBundleTypeOSTypes</key>
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<array>
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<string>BETM</string>
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</array>
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<key>CFBundleTypeRole</key>
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<string>None</string>
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<key>LSItemContentTypes</key>
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<array>
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<string>com.spidweb.bladesofexile.scenario</string>
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</array>
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<key>LSTypeIsPackage</key>
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<false/>
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<key>NSPersistentStoreTypeKey</key>
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<string>Binary</string>
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</dict>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>dlg</string>
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</array>
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<key>CFBundleTypeIconFile</key>
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<string>boeresources</string>
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<key>CFBundleTypeName</key>
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<string>EncounterDialog</string>
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<key>CFBundleTypeRole</key>
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<string>None</string>
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<key>LSItemContentTypes</key>
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<array>
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<string>com.spidweb.bladesofexile.dialog</string>
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</array>
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<key>LSTypeIsPackage</key>
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<false/>
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<key>NSPersistentStoreTypeKey</key>
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<string>XML</string>
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</dict>
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</array>
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<key>CFBundleExecutable</key>
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<string>Blades of Exile</string>
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<key>CFBundleIconFile</key>
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<string>BoE</string>
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<key>CFBundleIdentifier</key>
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<string>com.spidweb.bladesofexile</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleSignature</key>
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<string>blx!</string>
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<key>CFBundleVersion</key>
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<string>2.0b1</string>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.role-playing-games</string>
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<key>UTExportedTypeDeclarations</key>
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<array>
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<dict>
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<key>UTTypeConformsTo</key>
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<array>
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<string>public.data</string>
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<string>public.archive</string>
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<string>org.gnu.gnu-zip-tar-archive</string>
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</array>
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<key>UTTypeDescription</key>
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<string>Blades of Exile Scenario</string>
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<key>UTTypeIconFile</key>
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<string>boescenario</string>
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<key>UTTypeIdentifier</key>
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<string>com.spidweb.bladesofexile.scenario</string>
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<key>UTTypeTagSpecification</key>
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<dict>
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<key>com.apple.ostype</key>
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<array>
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<string>BETM</string>
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</array>
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<key>public.filename-extension</key>
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<array>
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<string>exs</string>
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<string>boes</string>
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</array>
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</dict>
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</dict>
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<dict>
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<key>UTTypeConformsTo</key>
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<array>
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<string>public.data</string>
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<string>public.archive</string>
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<string>org.gnu.gnu-zip-tar-archive</string>
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</array>
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<key>UTTypeDescription</key>
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<string>Blades of Exile Saved Game</string>
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<key>UTTypeIconFile</key>
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<string>boesave</string>
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<key>UTTypeIdentifier</key>
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<string>com.spidweb.bladesofexile.savegame</string>
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<key>UTTypeTagSpecification</key>
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<dict>
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<key>com.apple.ostype</key>
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<array>
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<string>beSV</string>
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</array>
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<key>public.filename-extension</key>
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<array>
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<string>exg</string>
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</array>
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</dict>
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</dict>
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<dict>
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<key>UTTypeConformsTo</key>
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<array>
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<string>com.apple.resource-map</string>
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</array>
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<key>UTTypeDescription</key>
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<string>Blades of Exile Scenario Graphics</string>
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<key>UTTypeIconFile</key>
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<string>boegraphics</string>
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<key>UTTypeIdentifier</key>
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<string>com.spidweb.bladesofexile.oldgraphics</string>
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<key>UTTypeTagSpecification</key>
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<dict>
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<key>public.filename-extension</key>
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<array>
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<string>meg</string>
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</array>
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</dict>
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</dict>
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</array>
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</dict>
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</plist>
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73
pkg/mac/BoECharEd-Info.plist
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73
pkg/mac/BoECharEd-Info.plist
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@@ -0,0 +1,73 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleDocumentTypes</key>
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<array>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>exg</string>
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</array>
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<key>CFBundleTypeIconFile</key>
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<string>boesave</string>
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<key>CFBundleTypeName</key>
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<string>SavedGame</string>
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<key>CFBundleTypeOSTypes</key>
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<array>
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<string>beSV</string>
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</array>
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<key>CFBundleTypeRole</key>
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<string>Editor</string>
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<key>LSItemContentTypes</key>
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<array>
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<string>com.spidweb.bladesofexile.savegame</string>
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</array>
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<key>LSTypeIsPackage</key>
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<false/>
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<key>NSPersistentStoreTypeKey</key>
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<string>Binary</string>
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</dict>
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</array>
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<key>CFBundleExecutable</key>
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<string>BoE Character Editor</string>
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<key>CFBundleIconFile</key>
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<string>BoECharEd</string>
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<key>CFBundleIdentifier</key>
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<string>com.spidweb.boepceditor</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleSignature</key>
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<string>blxe</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>UTImportedTypeDeclarations</key>
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<array>
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<dict>
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<key>UTTypeConformsTo</key>
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<array>
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<string>public.data</string>
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<string>public.archive</string>
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<string>org.gnu.gnu-zip-tar-archive</string>
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</array>
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<key>UTTypeDescription</key>
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<string>Blades of Exile Saved Game</string>
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<key>UTTypeIconFile</key>
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<string>boesave</string>
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<key>UTTypeIdentifier</key>
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<string>com.spidweb.bladesofexile.savegame</string>
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<key>UTTypeTagSpecification</key>
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<dict>
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<key>public.filename-extension</key>
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<array>
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<string>exg</string>
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</array>
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</dict>
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</dict>
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</array>
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</dict>
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</plist>
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75
pkg/mac/BoEScenEd-Info.plist
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75
pkg/mac/BoEScenEd-Info.plist
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@@ -0,0 +1,75 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleDocumentTypes</key>
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<array>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>exs</string>
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<string>boes</string>
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</array>
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<key>CFBundleTypeIconFile</key>
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<string>boescenario</string>
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<key>CFBundleTypeName</key>
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<string>Scenario</string>
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<key>CFBundleTypeOSTypes</key>
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<array>
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<string>BETM</string>
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</array>
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<key>CFBundleTypeRole</key>
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<string>Editor</string>
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<key>LSItemContentTypes</key>
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<array>
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<string>com.spidweb.bladesofexile.scenario</string>
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</array>
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<key>LSTypeIsPackage</key>
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<false/>
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<key>NSPersistentStoreTypeKey</key>
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<string>Binary</string>
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</dict>
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</array>
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<key>CFBundleExecutable</key>
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<string>BoE Scenario Editor</string>
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<key>CFBundleIconFile</key>
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<string>BoEScenEd</string>
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<key>CFBundleIdentifier</key>
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<string>com.spidweb.boesceneditor</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleSignature</key>
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<string>BlEd</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>UTImportedTypeDeclarations</key>
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<array>
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<dict>
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<key>UTTypeConformsTo</key>
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<array>
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<string>public.data</string>
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<string>public.archive</string>
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<string>org.gnu.gnu-zip-tar-archive</string>
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</array>
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<key>UTTypeDescription</key>
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<string>Blades of Exile Scenario</string>
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<key>UTTypeIconFile</key>
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<string>boescenario</string>
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<key>UTTypeIdentifier</key>
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<string>com.spidweb.bladesofexile.scenario</string>
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<key>UTTypeTagSpecification</key>
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<dict>
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<key>public.filename-extension</key>
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<array>
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<string>exs</string>
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<string>boes</string>
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</array>
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</dict>
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</dict>
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</array>
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</dict>
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</plist>
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24
pkg/mac/fix_dylibs.sh
Executable file
24
pkg/mac/fix_dylibs.sh
Executable file
@@ -0,0 +1,24 @@
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#!/bin/sh
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# fix_dylibs.sh
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# BoE
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#
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# Created by Celtic Minstrel on 14-04-17.
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#
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echo Fixing boost dylib install names...
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EXEPATH=@executable_path/../Frameworks
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BOEPATH="$BUILT_PRODUCTS_DIR/$EXECUTABLE_PATH"
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BFSPATH="$BUILT_PRODUCTS_DIR/$FRAMEWORKS_FOLDER_PATH/libboost_filesystem.dylib"
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BTHPATH="$BUILT_PRODUCTS_DIR/$FRAMEWORKS_FOLDER_PATH/libboost_thread.dylib"
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# Update references in the executable file
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install_name_tool -change libboost_system.dylib "$EXEPATH/libboost_system.dylib" "$BOEPATH"
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install_name_tool -change libboost_filesystem.dylib "$EXEPATH/libboost_filesystem.dylib" "$BOEPATH"
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install_name_tool -change libboost_thread.dylib "$EXEPATH/libboost_thread.dylib" "$BOEPATH"
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# Update references within Boost
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install_name_tool -change libboost_system.dylib "$EXEPATH/libboost_system.dylib" "$BFSPATH"
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install_name_tool -change libboost_system.dylib "$EXEPATH/libboost_system.dylib" "$BTHPATH"
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Reference in New Issue
Block a user