Some refactor of special node system
- Context type (town/out/scen) is now an enum - Don't expose internals in the header - Use a state struct to pass things around through the system - Fix special AFFECT_DEADNESS case for default party selection - Maybe other bits and pieces?
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@@ -22,7 +22,7 @@ bool show_get_items(std::string titleText, std::vector<cItem*>& itemRefs, short
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bool display_item(location from_loc,short pc_num,short mode, bool check_container);
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short custom_choice_dialog(std::array<std::string, 6>& strs,short pic_num,ePicType pic_type,std::array<short, 3>& buttons) ;
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void custom_pic_dialog(std::string title, pic_num_t bigpic);
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void story_dialog(std::string title, str_num_t first, str_num_t last, int which_str_type, pic_num_t pic, ePicType pt);
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void story_dialog(std::string title, str_num_t first, str_num_t last, eSpecCtxType which_str_type, pic_num_t pic, ePicType pt);
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short get_num_of_items(short max_num);
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void init_mini_map();
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void draw_help_dialog_item_buttons(cDialog& dialog,short item);
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