watch cursor when outdoor combat is preparing
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@@ -27,6 +27,7 @@
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#include "pattern.hpp"
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#include "pattern.hpp"
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#include "spell.hpp"
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#include "spell.hpp"
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#include "tools/prefs.hpp"
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#include "tools/prefs.hpp"
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#include "tools/cursors.hpp"
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#include "utility.hpp"
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#include "utility.hpp"
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#include "replay.hpp"
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#include "replay.hpp"
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@@ -94,6 +95,11 @@ void start_outdoor_combat(cOutdoors::cWandering encounter,location where,short n
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nums[i] = get_ran(1,low[i],high[i]);
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nums[i] = get_ran(1,low[i],high[i]);
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for(short i = 0; i < 3; i++)
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for(short i = 0; i < 3; i++)
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nums[i + 7] = get_ran(1,low[i + 7],high[i + 7]);
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nums[i + 7] = get_ran(1,low[i + 7],high[i + 7]);
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// This takes some time, and with sound off the delay is confusing.
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// So let the player know we're not frozen
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set_cursor(watch_curs);
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notify_out_combat_began(encounter,nums);
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notify_out_combat_began(encounter,nums);
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print_buf();
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print_buf();
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play_sound(23);
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play_sound(23);
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@@ -194,6 +200,8 @@ void start_outdoor_combat(cOutdoors::cWandering encounter,location where,short n
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adjust_spell_menus();
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adjust_spell_menus();
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restore_cursor();
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//clear_map();
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//clear_map();
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give_help(48,49);
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give_help(48,49);
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