Fix some rough edges when handling large pictures or full sheets
- Choose Picture dialog now scales these pictures down to fit in the available space, thus avoiding the ugly overlap issue. - Choose Picture dialog now supports full sheets, scaling them down in a similar manner - Due to the above, the Display Picture node now offers a Choose button - The possibility of large (72x72) dialog pictures is now properly documented
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@@ -385,6 +385,7 @@ void cSpecial::append(legacy::special_node_type& old){
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// J - Choose button to select a quest status
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// < - Choose button to select a cardinal direction
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// ~ - Choose button to select a weapon enchantment
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// _ - Choose button to select a full sheet
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// 0..9 - Choose button to select a specific type of picture
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// (terrain, monster, dialog, talk, item, pc, field, boom, missile, status)
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static const char*const button_dict[7][11] = {
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@@ -394,7 +395,7 @@ static const char*const button_dict[7][11] = {
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" ", // msg3
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" p 3 ", // pic
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" ? ", // pictype
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" & x T i M cit j ", // ex1a
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" & x T i _ M cit j ", // ex1a
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" % S ss cJ ", // ex1b
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" ", // ex1c
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" tt ", // ex2a
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