fix crash when monster targets PC with field spell
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@@ -3121,7 +3121,7 @@ void monst_basic_abil(short m_num, std::pair<eMonstAbil,uAbility> abil, iLiving*
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univ.party.gold = std::max(0, univ.party.gold - get_ran(1,0,abil.second.gen.strength) - abil.second.gen.strength);
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break;
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case eMonstAbil::FIELD:
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place_spell_pattern(eSpellPat(abil.second.gen.strength), m_target->direction + 6, targ_space, abil.second.gen.fld, 7);
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place_spell_pattern(eSpellPat(abil.second.gen.strength), target->direction + 6, targ_space, abil.second.gen.fld, 7);
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break;
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// Non-basic abilities
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case eMonstAbil::MISSILE: case eMonstAbil::MISSILE_WEB: case eMonstAbil::RAY_HEAT:
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