fix crash when monster targets PC with field spell

This commit is contained in:
2025-04-05 14:50:02 -05:00
parent ee4c18332b
commit 85f49d15ae

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@@ -3121,7 +3121,7 @@ void monst_basic_abil(short m_num, std::pair<eMonstAbil,uAbility> abil, iLiving*
univ.party.gold = std::max(0, univ.party.gold - get_ran(1,0,abil.second.gen.strength) - abil.second.gen.strength);
break;
case eMonstAbil::FIELD:
place_spell_pattern(eSpellPat(abil.second.gen.strength), m_target->direction + 6, targ_space, abil.second.gen.fld, 7);
place_spell_pattern(eSpellPat(abil.second.gen.strength), target->direction + 6, targ_space, abil.second.gen.fld, 7);
break;
// Non-basic abilities
case eMonstAbil::MISSILE: case eMonstAbil::MISSILE_WEB: case eMonstAbil::RAY_HEAT: