unidentified lockpicks should also show quantity
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@@ -332,8 +332,8 @@ void put_item_screen(eItemWinMode screen_num) {
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// Charges:
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// Charges:
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bool show_charges = item.max_charges > 0;
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bool show_charges = item.max_charges > 0;
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// Show charges for unidentified ammunition, but not other items
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// Show charges for unidentified ammunition and lockpicks, but not other unidentified items
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if(item.missile <= 0)
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if(item.missile <= 0 && item.ability != eItemAbil::LOCKPICKS)
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show_charges &= item.ident;
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show_charges &= item.ident;
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// Don't show charges if it just shows a dialog
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// Don't show charges if it just shows a dialog
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show_charges &= item.ability != eItemAbil::MESSAGE;
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show_charges &= item.ability != eItemAbil::MESSAGE;
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