make editing special items a mode
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@@ -82,6 +82,8 @@ enum eScenMode {
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MODE_INTRO_SCREEN = 61,
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MODE_EDIT_TYPES = 62, // currently only used for editing terrain, but I'd like to use it for editing monsters and items too.
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MODE_EDIT_SPECIALS = 63, // editing a LIST of specials, not to be confused with MODE_EDIT_SPECIAL singular
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MODE_EDIT_SPECIAL_ITEMS = 64,
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};
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enum eDrawMode {
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