Cleaned out many of the warnings (reducing warning count from 718 to 334). Almost all the remaining errors are about unused parameters.
git-svn-id: http://openexile.googlecode.com/svn/trunk@85 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -589,7 +589,7 @@ void draw_rb_slot (short which,short mode) {
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void set_up_terrain_buttons() {
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short i,j,pic,small_i;
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Rect ter_from,ter_to,ter_from_base = {0,0,36,28};
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Rect ter_from,ter_from_base = {0,0,36,28};
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Rect tiny_from,tiny_to;
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Rect palette_from,palette_to = palette_button_base;
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@@ -948,9 +948,8 @@ void draw_terrain(){
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void draw_monsts() {
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short i,k,width,height,m_start_pic;
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GWorldPtr from_gworld;
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Rect source_rect,draw_rect;
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Rect source_rect;
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location where_draw,store_loc;
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GrafPtr cur_port;
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for (i = 0; i < town->max_monst(); i++)
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if (town->creatures(i).number != 0) {
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@@ -1008,7 +1007,6 @@ void draw_items() {
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Rect source_rect,dest_rect;
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location where_draw;
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short pic_num;
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GrafPtr cur_port;
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for (i = 0; i < town->max_items(); i++) {
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if (town->preset_items[i].code >= 0) {
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@@ -1093,8 +1091,8 @@ void draw_one_terrain_spot (short i,short j,ter_num_t terrain_to_draw) {
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void draw_one_tiny_terrain_spot (short i,short j,ter_num_t terrain_to_draw) {
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location where_draw;
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Rect source_rect,dest_rect = {0,0,4,4},from_rect = {0,0,4,4};
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short picture_wanted,k;
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Rect dest_rect = {0,0,4,4},from_rect = {0,0,4,4};
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short picture_wanted;
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GWorldPtr source_gworld;
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picture_wanted = scenario.ter_types[terrain_to_draw].picture;
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@@ -1153,9 +1151,6 @@ void draw_one_tiny_terrain_spot (short i,short j,ter_num_t terrain_to_draw) {
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void Draw_Some_Item ( GWorldPtr src_gworld,Rect src_rect,GWorldPtr targ_gworld,location target,
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char masked,short main_win) {
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Rect destrec;
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PixMapHandle test1, test2;
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RGBColor test_color, store_color;
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BitMap store_dest;
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if ((target.x < 0) || (target.x > 8) || (target.y < 0) || (target.y > 8))
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return;
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@@ -1175,7 +1170,6 @@ void Draw_Some_Item ( GWorldPtr src_gworld,Rect src_rect,GWorldPtr targ_gworld,l
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desired pixmap, or Rect to darkness if desired map not present */
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Rect get_template_rect (unsigned short type_wanted) {
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Rect store_rect;
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short i,j;
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short picture_wanted;
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picture_wanted = scenario.ter_types[type_wanted].picture;
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@@ -1191,7 +1185,7 @@ Rect get_template_rect (unsigned short type_wanted) {
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}
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void draw_frames() {
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char q,r,i,k;
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char q,r,i;
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location which_pt;
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Rect draw_rect;
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@@ -1228,9 +1222,8 @@ void draw_frames() {
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void place_location() {
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Rect text_rect = {367,290,384,510};
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Str255 draw_str;
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Rect from_rect,draw_rect,source_rect,erase_rect;
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Rect draw_rect,source_rect,erase_rect;
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short picture_wanted;
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/*
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@@ -1257,7 +1250,7 @@ void place_location() {
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sprintf((char *) draw_str,"Center: x = %d, y = %d ",cen_x,cen_y);
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else {
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//MoveTo(5 ,terrain_rects[255].top + 28);
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sprintf((char *) draw_str,"Click terrain to edit. ",cen_x,cen_y);
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sprintf((char *) draw_str,"Click terrain to edit. ");
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}
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c2pstr((char*) draw_str);
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DrawString(draw_str);
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@@ -1326,11 +1319,8 @@ void place_location() {
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// klugde for speed ...exactly like place location above, but just writes location
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void place_just_location() {
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Rect text_rect = {367,290,384,510};
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Str255 draw_str;
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Rect from_rect,draw_rect,source_rect,erase_rect;
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short picture_wanted;
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Rect from_rect,draw_rect,erase_rect;
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SetPort( terrain_buttons_gworld);
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@@ -1424,7 +1414,7 @@ void sort_specials() {
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}
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bool is_field_type(short i,short j,short field_type) {
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short k;
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unsigned short k;
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for (k = 0; k < town->preset_fields.size(); k++)
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if ((town->preset_fields[k].type == field_type) &&
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@@ -1435,7 +1425,7 @@ bool is_field_type(short i,short j,short field_type) {
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}
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void make_field_type(short i,short j,short field_type) {
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short k;
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unsigned short k;
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if (is_field_type(i,j,field_type) == true)
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return;
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@@ -1456,7 +1446,7 @@ void make_field_type(short i,short j,short field_type) {
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void take_field_type(short i,short j,short field_type) {
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short k;
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unsigned short k;
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for (k = 0; k < town->preset_fields.size(); k++)
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if ((town->preset_fields[k].type == field_type) &&
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@@ -1542,9 +1532,6 @@ void take_quickfire(short i,short j) {
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}
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bool container_there(location l) {
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ter_num_t ter;
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if (editing_town == false)
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return false;
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if (scenario.ter_types[town->terrain(l.x,l.y)].special == TER_SPEC_IS_A_CONTAINER)
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