Classic Blades of Exile Beta 2 initial upload.
Changelog (without any order) : Bug Fixes : - Giant Strength ability and Skill ability now use the ability strength rather than the item level to calculate effect. - Won't take damage when moving boats over damaging terrains (fire, cold, magic, poison, disease) anymore. - Won't take damage when horses refuses to enter a damaging terrain (fire, cold, magic) anymore. - Horses won't enter damaging terrains (fire, cold, magic) or "horse blocking" terrains when outdoors anymore. - Boom effects won't be displayed at random places when being damaged outdoors anymore. - Damage won't be displayed in boom animation when attacking invulnerable monsters, when they are, in fact, unharmed ... - The first pc won't become active with 0 AP anymore when a pc get killed by backshots. - Fixed the town loading behavior so that Empties won't appear in Place Town Encounters anymore. - Cleaned the ressource file (smaller executable). - Changed the "force place monster" function to preferably flush a summoned monster if flushing is needed. Also prevent a potential infinite loop if trying to force place a monster and all the 60 monsters of a town have a life flag. - Tweaked exploding arrows firing animation to be smoother (arrow fired, then explosion). - The spell usable Stinking Cloud ability was protecting against acid instead of the Protection from Acid ability. Fixed. - The Protection from Disease item ability should now works to the full extent. - Removed a check on the item graphic when deciding whether to play the"swallow" sound; now checks only for item variety. (Celtic Minstrel) - Corrected the code so that the party cannot be split again if already split. - Various messages code cleaning/fixing (Celtic Minstrel) - Removed the 50 node limit. To prevent infinite loop an interrupt sequence has been implemented (Ctrl-C). - Cave Bridges battlefield should now appears instead of basic cave floor. - Wall trims are now working. - Slowdowns due to trims drawing (animated water, ...) should be fixed now. - Scenarios in subfolders (under Scenarios/) are now found. - No more limit for the number of listed scenarios. - Clicking '?' icon on shopping and talk mode now gives help, even if in 'No instant help' mode. Changes : - All terrains and monsters sheets now loaded in memory to bypass storage sheet. That should speed up the game and fix some graphical oddities. Mac and Windows graphics can now be swapped on the fly (i.e without restarting the game). That also removes any graphical limitation in the game. - In the same way, PC graphics will now be drawn directly to the game gworld. - You can't end the scenario via a special node if the party is dead anymore (prevent saving an "all dead" party) - Added a safety check to monsters with Absorb Spells ability to prevent negative health. - Jobs dialog reimplemented (not useable for now). - 'Burma Shave' Easter Egg readded. - Debug Mode : ghost mode implemented. Classic Scenario Editor Beta 2 : - Dumping functions won't change current town/outdoor section anymore. - Finished porting the file IO functions to 32 bits. - Added a rudimentary custom intro picture behavior : if the intro picture is set to 100, the first icon on the custom sheet will be displayed in the scenario selection menu. Scenario intro pics must be drawn on the same scale as talk icons. - Whenever the “Place Random Items” function is used, the editor will inform the user that it could not place all items because the town item # limit has been reached, regardless of how many items are actually in the town. That has been fixed (the message now displays only if the max number of items is indeed reached). - Cleaned the ressources (smaller executable). - Added a Monster data dumping function (dumps all info about monsters : wandering/special enc/town monsters details ...) - Added a Specials data dumping function (dumps all info about specials : number, types, variables, ...) - Town Room/Outdoors Info rectangles are now initialized at ((-1,-1),(-1,-1)) freeing the 0 coordinate and fixing the "Rectangle X" description at (0,0) in the game. - Cleanse Rectangle SDF1 info rewritten to match actual behavior (0 leave force/fire/webs/crate/barrel, 1 cleans all). - Corrected the Do SFX Burst info text (1 - telep., 2 - elec.) - When placing an item with a custom graphic in a town, the editor will display the graphic in the upper-left corner of the space it is placed on. Fixed - If you edit a monster’s abilities and click Cancel, the ability of that monster will be removed. Fixed. - If you edit a item's ability, all previously unsaved modifications are erased. Fixed. - Disappearences of right scroll bar fixed. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@104 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1160,12 +1160,19 @@ STYLE WS_POPUP | WS_DLGFRAME
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1062 DIALOG 10, 10, 529, 316
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STYLE WS_POPUP | WS_DLGFRAME
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{
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LTEXT "1_63", 1, 435, 299, 61, 20
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/* LTEXT "1_63", 1, 435, 299, 61, 20
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LTEXT "5_716", 2, 6, 6, 36, 36
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LTEXT "Classic Blades of Exile Beta 1.1 | Copyright 1997, Spiderweb Software, Inc., All rights reserved.||Blades of Exile is distributed for free under GNU General Public License version 2.", 3, 50, 6, 420, 33
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LTEXT "Classic Blades of Exile Beta 2 | Copyright 1997, Spiderweb Software, Inc., All rights reserved.||Blades of Exile is distributed for free under GNU General Public License version 2.", 3, 50, 6, 420, 33
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LTEXT "Comments? Questions? Bugs? Post them at the Blades section of the Irony Central Board: www.ironycentral.com/forum/", 5, 50, 226, 354, 32
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LTEXT "Blades of Exile is brought to you by Spiderweb Software - | _Where our aberrations become your reality._ |_Blades of Exile_ and Spiderweb Software are trademarks of Spiderweb Software.", 7, 50, 160, 410, 51
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LTEXT "ORIGINAL CREDITS: | Concept, Design, Programming: Jeff Vogel | Graphics: Andrew Hunter (Wormius@aol.com) | Business Manager: Mariann Krizsan (krizsan@spidweb.com)| Title Screen: James Ernest (ernest@speakeasy.org)", 8, 50, 82, 434, 67
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LTEXT "ORIGINAL CREDITS: | Concept, Design, Programming: Jeff Vogel | Graphics: Andrew Hunter (Wormius@aol.com) | Business Manager: Mariann Krizsan (krizsan@spidweb.com)| Title Screen: James Ernest (ernest@speakeasy.org)", 8, 50, 82, 434, 67*/
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LTEXT "1_63", 1, 435, 295, 61, 20
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LTEXT "5_716", 2, 6, 6, 36, 36
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LTEXT "Classic Blades of Exile Beta 2 | Copyright 1997, Spiderweb Software, Inc., All rights reserved.||Blades of Exile is distributed for free under GNU General Public License version 2.", 3, 50, 6, 420, 33
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LTEXT "CONTRIBUTORS : Ormus, Ishad Nha, Celtic Minstrel, Niemand and all involved in the BoE community.", 4, 50, 227, 424, 33
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LTEXT "Comments? Questions? Bugs? Post them at the Blades section of the Irony Central Board: www.ironycentral.com/forum/", 5, 50, 271, 354, 32
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LTEXT "Blades of Exile was brought to you by Spiderweb Software - | _Where our aberrations become your reality._ |_Blades of Exile_ and Spiderweb Software are trademarks of Spiderweb Software.", 7, 50, 154, 410, 51
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LTEXT "ORIGINAL CREDITS: | Concept, Design, Programming: Jeff Vogel | Graphics: Andrew Hunter (Wormius@aol.com) | Business Manager: Mariann Krizsan (krizsan@spidweb.com)| Title Screen: James Ernest (ernest@speakeasy.org)", 8, 50, 82, 415, 51
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}
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1063 DIALOG 10, 10, 324, 58
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@@ -1318,10 +1325,10 @@ STYLE WS_POPUP | WS_DLGFRAME
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LTEXT "5_724" 2, 6, 6, 36, 36
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LTEXT "~Bugs and Stuff:" 3, 50, 6, 131, 18
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LTEXT "Need a Hint?" 4, 50, 69, 84, 13
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LTEXT "To order Blades of Exile, click on How To Order on the title screen to get full ordering instructions." 5, 50, 139, 473, 28
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LTEXT "COMMENTS: |We LOVE to hear what you have to say. Comments, questions, complaints, etc. can be sent to the addresses on the About Blades of Exile page. Also, be sure to visit Spiderweb Software's web site: || http://www.spidweb.com" 6, 50, 174, 480, 65
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LTEXT "Alas, though we tried, we probably didn't get all the bugs and typos out of Blades of Exile. Should you find one, a bug report form is enclosed with the game. Also, an E-mail address for comments is on the About Blades of Exile page." 7, 50, 26, 475, 41
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LTEXT "Can't get into the School of Magery? The Valley plague getting you down? Can't get to the end of the Za-Khazi Run in time? Help is available! When you register, the documentation comes with a hint book for the 3 Blades of Exile scenarios!" 8, 50, 84, 474, 54
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LTEXT "Classic Blades of Exile is released under the GNU GPL 2 license." 5, 50, 139, 473, 28
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LTEXT "COMMENTS: |We LOVE to hear what you have to say. Comments, questions, complaints, etc. should be put on the forum on the About Blades of Exile page. Also, be sure to visit Spiderweb Software's web site: || http://www.spidweb.com" 6, 50, 174, 480, 65
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LTEXT "Alas, though we tried, we probably didn't get all the bugs and typos out of Blades of Exile. Should you find one, please report it to the Blades of Exile forum on the About Blades of Exile page." 7, 50, 26, 475, 41
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LTEXT "Can't get into the School of Magery? The Valley plague getting you down? Can't get to the end of the Za-Khazi Run in time? Help is available! The forementioned forum has lots of links to walkthroughs and hints; not to mention the community!" 8, 50, 84, 474, 54
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}
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1086 DIALOG 10, 10, 338, 76
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@@ -1370,7 +1377,7 @@ STYLE WS_POPUP | WS_DLGFRAME
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LTEXT "During your adventures, you will come across mind-boggling quantities of stuff. To pick up some of it, move your party (or active PC) near it, and hit the get button (or 'g'). Then, on the Get Item window, click on the item to grab." 3, 63, 30, 423, 64
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LTEXT "BLADES OF EXILE HELP: ITEM INFO SCREEN" 4, 53, 13, 235, 16
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LTEXT "Once there, to equip (i.e. use) or unequip (take off) an item, click on its name. Other buttons will appear enabling you do to other things:" 5, 63, 131, 283, 57
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LTEXT "Items from slain monsters normally appear unidentified. To identify them, take them to a sage (such as Habecker in Fort Emergence). Also, buying Item Lore skill sometimes makes monster's treasure appear already identified." 6, 63, 274, 429, 50
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LTEXT "Items from slain monsters normally appear unidentified. To identify them, take them to a sage. Also, buying Item Lore skill sometimes makes monster's treasure appear already identified." 6, 63, 274, 429, 50
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LTEXT "Once obtained, items show up in this window. Type '1'-'6' or click on the numbered button to bring up a character's inventory. " 7, 63, 95, 424, 33
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LTEXT "5_1100" 8, 350, 136, 129, 132
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LTEXT "The Sell, ID, and Enchant buttons only appear when talking to a person who can do these things. Many shopkeepers will buy your items, and certain sages can identify and even enchant them." 9, 63, 189, 281, 84
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