*Finished cleaning the Win32 code so that the game compiles again.
*Fixed the SDF[0][0] being set to 1 when killing wandering or summoned monsters. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@132 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1,7 +1,7 @@
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#ifndef _DLOGTOOL_H
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#define _DLOGTOOL_H
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#include "globvar.h"
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#include "../globvar.h"
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//#include "boe.graphutil.h"
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void cd_set_flag(short dlog_num,short item_num,short flag);
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