*Finished cleaning the Win32 code so that the game compiles again.

*Fixed the SDF[0][0] being set to 1 when killing wandering or summoned monsters.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@132 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2009-10-18 23:26:28 +00:00
parent 192b150356
commit 84ba013c13
32 changed files with 484 additions and 367 deletions

View File

@@ -1,7 +1,7 @@
#ifndef _DLOGTOOL_H
#define _DLOGTOOL_H
#include "globvar.h"
#include "../globvar.h"
//#include "boe.graphutil.h"
void cd_set_flag(short dlog_num,short item_num,short flag);