*Finished cleaning the Win32 code so that the game compiles again.
*Fixed the SDF[0][0] being set to 1 when killing wandering or summoned monsters. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@132 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -12,7 +12,7 @@
|
||||
#include "boe.monster.h"
|
||||
#include "boe.locutils.h"
|
||||
#include "boe.fields.h"
|
||||
#include "tools/exlsound.h"
|
||||
#include "tools/soundtool.h"
|
||||
#include "boe.graphics.h"
|
||||
#include "boe.fileio.h"
|
||||
#include "boe.specials.h"
|
||||
@@ -21,6 +21,7 @@
|
||||
#include "boe.actions.h"
|
||||
#include "boe.graphutil.h"
|
||||
#include "tools/dlogtool.h"
|
||||
#include "tools/mathutil.h"
|
||||
|
||||
#include "globvar.h"
|
||||
|
||||
|
Reference in New Issue
Block a user