*Finished cleaning the Win32 code so that the game compiles again.
*Fixed the SDF[0][0] being set to 1 when killing wandering or summoned monsters. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@132 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -12,12 +12,13 @@
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#include "boe.newgraph.h"
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#include "boe.itemdata.h"
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#include "boe.infodlg.h"
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#include "tools/exlsound.h"
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#include "tools/soundtool.h"
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#include <cstdio>
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#include <cstring>
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#include "boe.graphutil.h"
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#include "boe.monster.h"
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#include "boe.specials.h"
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#include "tools/mathutil.h"
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#include "globvar.h"
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@@ -432,13 +433,15 @@ void display_item_event_filter (short item_hit)
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t_i.items[item_array[item_hit]].item_level = 3000;
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set_item_flag(&item);
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party.giveGold(t_i.items[item_array[item_hit]].item_level, false);
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force_play_sound(39);
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// force_play_sound(39);
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play_sound(39);
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}
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else if (t_i.items[item_array[item_hit]].variety == 11) {
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party.giveFood(t_i.items[item_array[item_hit]].item_level, false);
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set_item_flag(&item);
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set_item_flag(&t_i.items[item_array[item_hit]]);
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force_play_sound(62);
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// force_play_sound(62);
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play_sound(62);
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}
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else {
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if (item_weight(item) >
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@@ -450,7 +453,8 @@ void display_item_event_filter (short item_hit)
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}
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set_item_flag(&item);
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force_play_sound(0);
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// force_play_sound(0);
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play_sound(0);
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adven[current_getting_pc].giveToPC(item, 0);
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}
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t_i.items[item_array[item_hit]] = return_dummy_item();
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