*Finished cleaning the Win32 code so that the game compiles again.
*Fixed the SDF[0][0] being set to 1 when killing wandering or summoned monsters. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@132 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -4,6 +4,7 @@
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#include "boe.locutils.h"
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#include "boe.fields.h"
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#include "globvar.h"
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#include "tools/mathutil.h"
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Boolean is_explored(short i,short j)
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{
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