*Finished cleaning the Win32 code so that the game compiles again.
*Fixed the SDF[0][0] being set to 1 when killing wandering or summoned monsters. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@132 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -67,7 +67,7 @@ RECT item_sbar_rect = {545,146,562,254};
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int dialog_answer;
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Boolean All_Done = FALSE, dialog_not_toast = FALSE;
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Boolean in_startup_mode = TRUE;
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Boolean play_sounds;
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//Boolean play_sounds;
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Boolean spell_forced = FALSE,startup_loaded = FALSE;
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Boolean save_maps = TRUE,party_in_memory = FALSE,in_scen_debug = FALSE;
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Boolean window_in_front = FALSE;
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@@ -474,7 +474,7 @@ LRESULT CALLBACK fresh_edit_proc(HWND hwnd, UINT message, WPARAM wParam, LPARAM
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DLGPROC d_proc;
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WNDPROC edit_proc;
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WNDPROC old_edit_proc;
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HMODULE hModule;
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//HMODULE hModule;
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long intro_music_start_time = -1;
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HBITMAP spec_scen_g ;
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typedef struct {
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@@ -685,7 +685,8 @@ short short_can_see();
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Boolean combat_pt_in_light();
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location which_party_sec;
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short charm_odds[20] = {90,90,85,80,78, 75,73,60,40,30, 20,10,5,2,1, 0,0,0,0,0};
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creature_start_type null_start_type = {0,0,location(80,80),1,0,0,0,0,0,0,0, 0,-1,-1,-1};
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//creature_start_type null_start_type = {0,0,location(80,80),1,0,0,0,0,0,0,0, 0,-1,-1,-1};
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creature_start_type null_start_type = {0,0,location(80,80),1,0,0,0,-1,-1,0,0, 0,-1,-1,-1};
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HRGN oval_region ,dark_mask_region,temp_rect_rgn;
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short skill_cost[20] = {3,3,3,2,2,2, 1,2,2,6,
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5, 1,2,4,2,1, 4,2,5,0};
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