flip && operands
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@@ -84,7 +84,7 @@ void init_snd_tool(){
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void play_sound(snd_num_t which, sf::Time delay, bool force) { // if which < 0, play asynch
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std::shared_ptr<const sf::SoundBuffer> sndhandle;
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if(!get_bool_pref("PlaySounds", true) && !force) {
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if(!force && !get_bool_pref("PlaySounds", true)) {
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if(which >= 0)
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sf::sleep(delay);
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return;
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