Major code reorganization

This commit only updates the XCode project for the changes.
A later commit each will update it for scons and MSVC.

A few actual changes are mixed in:
- Add a prefix header for a handful of common definitions
- Moved current_cursor into the Cursor class as a static member
- Removed the make_cursor_sword and make_cursor_watch functions
- Include tests in the All target
- Remove redundant -l flags for Common and Common-Party (since they're included in the Link phases anyway)
This commit is contained in:
2017-04-14 00:24:29 -04:00
parent b624841bea
commit 82abdab695
211 changed files with 1855 additions and 1881 deletions

View File

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/*
* town_import.tpp
* BoE
*
* Created by Celtic Minstrel on 02/09/16.
*
*/
#include <string>
#include <vector>
#include <map>
#include <sstream>
#include "scenario.hpp"
#include "strdlog.hpp"
#include "oldstructs.hpp"
#include "fileio.hpp"
template<typename T>
struct import_helper {
static const int dim = sizeof(T().terrain) / sizeof(T().terrain[0]);
static const int num_monst = sizeof(T().creatures) / sizeof(T().creatures[0]);
};
template<typename T>
void cTown::import_legacy(T& old, int){
typedef import_helper<T> sizes;
assert(max_dim == sizes::dim && "Tried to import legacy town into wrong-sized town");
cField the_field, the_road;
the_field.type = SPECIAL_SPOT;
the_road.type = SPECIAL_ROAD;
// Collect a list of unused special nodes, to be used for fixing specials that could be triggered in a boat.
std::vector<int> unused_special_slots;
for(short i = 0; i < 100; i++) {
if(specials[i].type == eSpecType::NONE && specials[i].jumpto == -1) {
// Also make sure no specials jump to it
bool is_free = true;
for(short j = 0; j < 100; j++) {
if(specials[j].jumpto == i) is_free = false;
}
if(is_free) unused_special_slots.push_back(i);
}
}
for(short i = 0; i < sizes::dim; i++)
for(short j = 0; j < sizes::dim; j++) {
terrain[i][j] = old.terrain[i][j];
lighting[i][j] = old.lighting[i / 8][j] & (1 << (i % 8));
if(scenario->ter_types[terrain[i][j]].i == 3000) { // marker to indicate it used to be a special spot
the_field.loc.x = i;
the_field.loc.y = j;
preset_fields.push_back(the_field);
}
if(scenario->ter_types[terrain[i][j]].i == 3001) { // marker to indicate it used to be a road
the_road.loc.x = i;
the_road.loc.y = j;
preset_fields.push_back(the_road);
}
// Convert roads that crossed grass/hill boundaries
// It won't catch ones that sit exactly at the edge, though; in that case they'd need manual fixing
// For simplicity we assume the non-hill space is either a city or a grass road
// Terrain types used here:
// 80 - grass road 81 - hill road
// 38 - hill/grass 40 - hill|grass 42 - grass/hill 44 - grass|hill
// where / means "over" and | means "beside"
if(old.terrain[i][j] == 81 && i > 0 && i < 47 && j > 0 && j < 47) {
if(old.terrain[i+1][j] == 81) {
ter_num_t connect = old.terrain[i-1][j];
if(connect == 80 || scenario->ter_types[connect].trim_type == eTrimType::CITY)
terrain[i][j] = 44;
} else if(old.terrain[i-1][j] == 81) {
ter_num_t connect = old.terrain[i+1][j];
if(connect == 80 || scenario->ter_types[connect].trim_type == eTrimType::CITY)
terrain[i][j] = 40;
} else if(old.terrain[i][j+1] == 81) {
ter_num_t connect = old.terrain[i][j-1];
if(connect == 80 || scenario->ter_types[connect].trim_type == eTrimType::CITY)
terrain[i][j] = 42;
} else if(old.terrain[i][j-1] == 81) {
ter_num_t connect = old.terrain[i][j+1];
if(connect == 80 || scenario->ter_types[connect].trim_type == eTrimType::CITY)
terrain[i][j] = 38;
}
}
if(scenario->ter_types[terrain[i][j]].boat_over) {
// Try to fix specials that could be triggered while in a boat
// (Boats never triggered specials in the old BoE, so we probably don't want them to trigger.)
int found_spec = -1;
for(int k = 0; k < 50; k++) {
if(i == special_locs[k].x && j == special_locs[k].y) {
found_spec = k;
break;
}
}
if(found_spec >= 0) {
int found_spec_id = special_locs[found_spec].spec;
cSpecial* node;
if(!unused_special_slots.empty()) {
int use_slot = unused_special_slots.back();
unused_special_slots.pop_back();
node = &specials[use_slot];
special_locs[found_spec].spec = use_slot;
} else {
special_locs[found_spec].spec = specials.size();
specials.emplace_back();
node = &specials.back();
}
node->type = eSpecType::IF_IN_BOAT;
node->ex1b = -1; // any boat;
node->ex1c = -1; // do nothing
node->jumpto = found_spec_id; // else jump here
}
}
}
area_desc.resize(16);
for(short i = 0; i < 16; i++) {
area_desc[i].top = old.room_rect[i].top;
area_desc[i].left = old.room_rect[i].left;
area_desc[i].bottom = old.room_rect[i].bottom;
area_desc[i].right = old.room_rect[i].right;
}
creatures.resize(sizes::num_monst);
for(short i = 0; i < sizes::num_monst; i++) {
creatures[i].import_legacy(old.creatures[i]);
}
}