Major code reorganization
This commit only updates the XCode project for the changes. A later commit each will update it for scons and MSVC. A few actual changes are mixed in: - Add a prefix header for a handful of common definitions - Moved current_cursor into the Cursor class as a static member - Removed the make_cursor_sword and make_cursor_watch functions - Include tests in the All target - Remove redundant -l flags for Common and Common-Party (since they're included in the Link phases anyway)
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38
src/game/boe.items.hpp
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38
src/game/boe.items.hpp
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#include "dialog.hpp"
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#include "pict.hpp"
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bool GTP(short item_num);
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bool silent_GTP(short item_num);
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void give_gold(short amount,bool print_result);
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bool take_gold(short amount,bool print_result);
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void give_food(short amount,bool print_result);
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short take_food(short amount,bool print_result);
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void equip_item(short pc_num,short item_num);
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void drop_item(short pc_num,short item_num,location where_drop);
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bool place_item(cItem item,location where,bool try_contained = false);
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void give_thing(short pc_num, short item_num);
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short dist_from_party(location where);
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void set_item_flag(cItem *item);
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short get_item(location place,short pc_num,bool check_container);
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void make_town_hostile();
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void set_town_attitude(short lo,short hi,eAttitude att);
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bool show_get_items(std::string titleText, std::vector<cItem*>& itemRefs, short pc_getting, bool overload = false);
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bool display_item(location from_loc,short pc_num,short mode, bool check_container);
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short custom_choice_dialog(std::array<std::string, 6>& strs,short pic_num,ePicType pic_type,std::array<short, 3>& buttons) ;
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void custom_pic_dialog(std::string title, pic_num_t bigpic);
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void story_dialog(std::string title, str_num_t first, str_num_t last, int which_str_type, pic_num_t pic, ePicType pt);
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short get_num_of_items(short max_num);
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void init_mini_map();
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void draw_help_dialog_item_buttons(cDialog& dialog,short item);
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void draw_help_dialog_forcefields(cDialog& dialog,short item);
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void place_glands(location where,mon_num_t m_type);
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void reset_item_max();
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short item_val(cItem item);
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void place_treasure(location where,short level,short loot,short mode);
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std::string get_text_response(std::string prompt = "", pic_num_t pic = 16);
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short get_num_response(short min, short max, std::string prompt);
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short char_select_pc(short mode,const char *title);
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short select_pc(short mode);
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