Major code reorganization
This commit only updates the XCode project for the changes. A later commit each will update it for scons and MSVC. A few actual changes are mixed in: - Add a prefix header for a handful of common definitions - Moved current_cursor into the Cursor class as a static member - Removed the make_cursor_sword and make_cursor_watch functions - Include tests in the All target - Remove redundant -l flags for Common and Common-Party (since they're included in the Link phases anyway)
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src/game/boe.dlgutil.hpp
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29
src/game/boe.dlgutil.hpp
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#ifndef BOE_GAME_DLGUTIL_H
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#include <string>
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#include "dialog.hpp"
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#include "shop.hpp"
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void start_shop_mode(short which,short cost_adj,std::string store_name);
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void end_shop_mode();
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void handle_shop_event(location p);
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void handle_sale(cShopItem item, int i);
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void handle_info_request(cShopItem item);
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void set_up_shop_array();
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void start_talk_mode(short m_num,short personality,mon_num_t monst_type,short store_face_pic);
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void end_talk_mode();
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void handle_talk_event(location p);
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void handle_talk_spec(short ttype,char* place_string1,char* place_string2);
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void store_responses();
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void do_sign(short town_num, short which_sign, short sign_type);
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void do_talk(short personality, unsigned short m_num);
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void put_party_stats();
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void edit_party();
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void pick_preferences();
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void save_prefs(bool resetHelp = false);
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void tip_of_day();
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short pick_a_scen();
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short pick_prefab_scen();
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#endif
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