- Reverted change that allowed "Heal Target" missiles to heal PCs (defeats the purpose of such items as a curse)

- Fixed a few bugs that caused crashes.
- Made the code look a little nicer by eliminating the "town.town" redundancies.
- Fiddled with ViewDlog a little.
- Minor changes to graphics file (won't affect anything yet).

git-svn-id: http://openexile.googlecode.com/svn/trunk@44 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-29 04:57:53 +00:00
parent ce0b3c6089
commit 82578b77f1
26 changed files with 524 additions and 492 deletions

View File

@@ -845,7 +845,7 @@ short do_look(location space)
}
if ((overall_mode == MODE_LOOK_TOWN) || (overall_mode == MODE_LOOK_COMBAT)) {
for (i = 0; i < T_M; i++)
for (i = 0; i < univ.town->max_monst(); i++)
if ((univ.town.monst.dudes[i].active != 0) && (is_lit == true)
&& (monst_on_space(space,i) == true) &&
((overall_mode == MODE_LOOK_TOWN) || (can_see(pc_pos[current_pc],space,0) < 5))
@@ -1255,7 +1255,7 @@ short print_terrain(location space)
which_terrain = univ.out.out[space.x][space.y];
}
if (overall_mode == MODE_LOOK_TOWN) {
which_terrain = univ.town.town->terrain(space.x,space.y);
which_terrain = univ.town->terrain(space.x,space.y);
}
if (overall_mode == MODE_LOOK_COMBAT) {
which_terrain = combat_terrain[space.x][space.y];