- Reverted change that allowed "Heal Target" missiles to heal PCs (defeats the purpose of such items as a curse)
- Fixed a few bugs that caused crashes. - Made the code look a little nicer by eliminating the "town.town" redundancies. - Fiddled with ViewDlog a little. - Minor changes to graphics file (won't affect anything yet). git-svn-id: http://openexile.googlecode.com/svn/trunk@44 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -82,7 +82,7 @@ bool belt_present = false;
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//setup_save_type setup_save;
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//unsigned char misc_i[64][64],sfx[64][64];
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////unsigned char template_terrain[64][64];
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location monster_targs[T_M];
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location monster_targs[60]; // TODO: Integrate this into the town cCreature type
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//outdoor_strs_type outdoor_text[2][2];
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/* Display globals */
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@@ -104,7 +104,7 @@ DialogPtr modeless_dialogs[18] = {NULL, NULL, NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL, NULL, NULL};
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//Rect d_rects[80];
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////short d_rect_index[80];
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short town_size[3] = {64,48,32};
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//short town_size[3] = {64,48,32};
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short which_item_page[6] = {0,0,0,0,0,0}; // Remembers which of the 2 item pages pc looked at
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Point ul = {28,10};
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short display_mode = 0; // 0 - center 1- ul 2 - ur 3 - dl 4 - dr 5 - small win
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@@ -129,7 +129,8 @@ location pc_pos[6];
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short current_pc;
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short combat_active_pc;
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effect_pat_type current_pat;
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short monst_target[T_M]; // 0-5 target that pc 6 - no target 100 + x - target monster x
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short monst_target[60]; // 0-5 target that pc 6 - no target 100 + x - target monster x
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// TODO: Integrate this ^ into the town cCreature type
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short spell_caster, missile_firer,current_monst_tactic;
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short store_current_pc = 0;
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@@ -710,7 +711,7 @@ void close_program()
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{
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restore_depth();
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//end_music();
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if(univ.town.town != NULL) delete univ.town.town;
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if(univ.town.loaded()) univ.town.unload();
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if(univ.town.cur_talk != NULL) delete univ.town.cur_talk;
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}
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