- Reverted change that allowed "Heal Target" missiles to heal PCs (defeats the purpose of such items as a curse)
- Fixed a few bugs that caused crashes. - Made the code look a little nicer by eliminating the "town.town" redundancies. - Fiddled with ViewDlog a little. - Minor changes to graphics file (won't affect anything yet). git-svn-id: http://openexile.googlecode.com/svn/trunk@44 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1077,7 +1077,7 @@ void put_talk()
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csit(960,9,"");
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if ((personality = univ.party.talk_save[store_page_on].personality) >= 0) {
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if (personality / 10 != univ.town.cur_talk_loaded){
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if(personality / 10 == univ.town.num) univ.town.cur_talk = &univ.town.town->talking;
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if(personality / 10 == univ.town.num) univ.town.cur_talk = &univ.town->talking;
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else load_town(personality / 10,*univ.town.cur_talk);
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univ.town.cur_talk_loaded = personality / 10;
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}
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