- Reverted change that allowed "Heal Target" missiles to heal PCs (defeats the purpose of such items as a curse)

- Fixed a few bugs that caused crashes.
- Made the code look a little nicer by eliminating the "town.town" redundancies.
- Fiddled with ViewDlog a little.
- Minor changes to graphics file (won't affect anything yet).

git-svn-id: http://openexile.googlecode.com/svn/trunk@44 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-29 04:57:53 +00:00
parent ce0b3c6089
commit 82578b77f1
26 changed files with 524 additions and 492 deletions

View File

@@ -1077,7 +1077,7 @@ void put_talk()
csit(960,9,"");
if ((personality = univ.party.talk_save[store_page_on].personality) >= 0) {
if (personality / 10 != univ.town.cur_talk_loaded){
if(personality / 10 == univ.town.num) univ.town.cur_talk = &univ.town.town->talking;
if(personality / 10 == univ.town.num) univ.town.cur_talk = &univ.town->talking;
else load_town(personality / 10,*univ.town.cur_talk);
univ.town.cur_talk_loaded = personality / 10;
}