- Reverted change that allowed "Heal Target" missiles to heal PCs (defeats the purpose of such items as a curse)
- Fixed a few bugs that caused crashes. - Made the code look a little nicer by eliminating the "town.town" redundancies. - Fiddled with ViewDlog a little. - Minor changes to graphics file (won't affect anything yet). git-svn-id: http://openexile.googlecode.com/svn/trunk@44 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -50,7 +50,7 @@ extern WindowPtr mainPtr;
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//extern stored_town_maps_type maps;
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//extern stored_outdoor_maps_type o_maps;
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//extern big_tr_type t_d;
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extern short town_size[3];
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//extern short town_size[3];
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extern short town_type,current_pc;
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extern bool web,crate,barrel,fire_barrier,force_barrier,quickfire,force_wall,fire_wall,antimagic,scloud,ice_wall,blade_wall;
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extern bool sleep_field;
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@@ -59,7 +59,7 @@ extern bool sleep_field;
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//extern unsigned char template_terrain[64][64];
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//extern tiny_tr_type anim_t_d;
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extern bool modeless_exists[18];
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extern location monster_targs[T_M];
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extern location monster_targs[60];
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extern DialogPtr modeless_dialogs[18] ;
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extern short which_combat_type;
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extern char terrain_blocked[256];
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@@ -223,11 +223,11 @@ void finish_load_party(){
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load_area_graphics();
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}
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else {
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load_town_str(univ.town.num,univ.town.town);
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load_town(univ.town.num,univ.town.town);
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load_town_str(univ.town.num,univ.town.record);
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load_town(univ.town.num,univ.town.record);
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univ.town.cur_talk_loaded = univ.town.num;
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for (int i = 0; i < T_M; i++){
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for (int i = 0; i < univ.town->max_monst(); i++){
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monster_targs[i].x = 0;
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monster_targs[i].y = 0;
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}
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@@ -235,8 +235,8 @@ void finish_load_party(){
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town_type = scenario.town_size[univ.town.num];
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// Set up field booleans
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for (int j = 0; j < town_size[town_type]; j++)
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for (int k = 0; k < town_size[town_type]; k++) {
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for (int j = 0; j < univ.town->max_dim(); j++)
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for (int k = 0; k < univ.town->max_dim(); k++) {
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if (is_web(j,k) == true)
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web = true;
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if (is_crate(j,k) == true)
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@@ -249,8 +249,8 @@ void finish_load_party(){
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force_barrier = true;
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if (is_quickfire(j,k) == true)
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quickfire = true;
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if ((scenario.ter_types[univ.town.town->terrain(j,k)].special >= 16) &&
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(scenario.ter_types[univ.town.town->terrain(j,k)].special <= 19))
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if ((scenario.ter_types[univ.town->terrain(j,k)].special >= 16) &&
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(scenario.ter_types[univ.town->terrain(j,k)].special <= 19))
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belt_present = true;
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}
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force_wall = true;
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@@ -334,7 +334,7 @@ void do_apple_event_open(FSSpec file_info)
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void set_terrain(location l, unsigned char terrain_type)
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{
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univ.town.town->terrain(l.x,l.y) = terrain_type;
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univ.town->terrain(l.x,l.y) = terrain_type;
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combat_terrain[l.x][l.y] = terrain_type;
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}
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@@ -545,18 +545,18 @@ void init_town(){ // formerly part of load_town
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univ.out.sfx[i][j] = 0;
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}
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for (i = 0; i < 50; i++)
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if ((univ.town.town->spec_id[i] >= 0) && (univ.town.town->special_locs[i].x < 100)){
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make_special(univ.town.town->special_locs[i].x,univ.town.town->special_locs[i].y);
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if ((univ.town->spec_id[i] >= 0) && (univ.town->special_locs[i].x < 100)){
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make_special(univ.town->special_locs[i].x,univ.town->special_locs[i].y);
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}
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for (i = 0; i < 50; i++) {
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if ((univ.town.town->preset_fields[i].type > 0) && (univ.town.town->preset_fields[i].type < 9))
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univ.out.misc_i[univ.town.town->preset_fields[i].loc.x][univ.town.town->preset_fields[i].loc.y] =
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univ.out.misc_i[univ.town.town->preset_fields[i].loc.x][univ.town.town->preset_fields[i].loc.y] |
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(unsigned char) (s_pow(2,univ.town.town->preset_fields[i].type - 1));
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if ((univ.town.town->preset_fields[i].type >= 14) && (univ.town.town->preset_fields[i].type <= 21))
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univ.out.sfx[univ.town.town->preset_fields[i].loc.x][univ.town.town->preset_fields[i].loc.y] =
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univ.out.sfx[univ.town.town->preset_fields[i].loc.x][univ.town.town->preset_fields[i].loc.y] |
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(unsigned char) (s_pow(2,univ.town.town->preset_fields[i].type - 14));
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if ((univ.town->preset_fields[i].type > 0) && (univ.town->preset_fields[i].type < 9))
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univ.out.misc_i[univ.town->preset_fields[i].loc.x][univ.town->preset_fields[i].loc.y] =
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univ.out.misc_i[univ.town->preset_fields[i].loc.x][univ.town->preset_fields[i].loc.y] |
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(unsigned char) (s_pow(2,univ.town->preset_fields[i].type - 1));
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if ((univ.town->preset_fields[i].type >= 14) && (univ.town->preset_fields[i].type <= 21))
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univ.out.sfx[univ.town->preset_fields[i].loc.x][univ.town->preset_fields[i].loc.y] =
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univ.out.sfx[univ.town->preset_fields[i].loc.x][univ.town->preset_fields[i].loc.y] |
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(unsigned char) (s_pow(2,univ.town->preset_fields[i].type - 14));
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}
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// univ.town.cur_talk_loaded = univ.town.town_num;
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@@ -1010,7 +1010,7 @@ void start_data_dump()
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FSWrite(data_dump_file_id, &len, (char *) get_text);
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}
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for (i = 0; i < T_M; i++) {
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for (i = 0; i < univ.town->max_monst(); i++) {
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sprintf((char *)get_text," Monster %d Status %d Loc %d %d Number %d Att %d Tf %d\r",
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(short) i,(short) univ.town.monst.dudes[i].active,(short) univ.town.monst.dudes[i].m_loc.x,
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(short) univ.town.monst.dudes[i].m_loc.y,(short) univ.town.monst.dudes[i].number,
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