- Reverted change that allowed "Heal Target" missiles to heal PCs (defeats the purpose of such items as a curse)
- Fixed a few bugs that caused crashes. - Made the code look a little nicer by eliminating the "town.town" redundancies. - Fiddled with ViewDlog a little. - Minor changes to graphics file (won't affect anything yet). git-svn-id: http://openexile.googlecode.com/svn/trunk@44 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -539,7 +539,7 @@ void start_talk_mode(short m_num,short personality,unsigned char monst_type,shor
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// first make sure relevant talk strs are loaded in
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if (personality / 10 != univ.town.cur_talk_loaded){
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if(personality / 10 == univ.town.num) univ.town.cur_talk = &univ.town.town->talking;
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if(personality / 10 == univ.town.num) univ.town.cur_talk = &univ.town->talking;
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else load_town(personality / 10,*univ.town.cur_talk);
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univ.town.cur_talk_loaded = personality / 10;
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}
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@@ -1145,7 +1145,7 @@ void do_sign(short town_num, short which_sign, short sign_type,location sign_loc
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load_outdoor_str(loc(town_num % scenario.out_width, town_num / scenario.out_width),which_sign + 100,(char *) sign_text);
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}
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else {
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sprintf((char *) sign_text,"%s",univ.town.town->town_strs(120 + which_sign));
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sprintf((char *) sign_text,"%s",univ.town->town_strs(120 + which_sign));
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}
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csit(1014,2,(char *) sign_text);
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