- Reverted change that allowed "Heal Target" missiles to heal PCs (defeats the purpose of such items as a curse)
- Fixed a few bugs that caused crashes. - Made the code look a little nicer by eliminating the "town.town" redundancies. - Fiddled with ViewDlog a little. - Minor changes to graphics file (won't affect anything yet). git-svn-id: http://openexile.googlecode.com/svn/trunk@44 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -37,7 +37,6 @@
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#define SDF_PARTY_SPLIT_Y 304][2
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#define SDF_PARTY_SPLIT_PC 304][3
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#define SDF_PARTY_SPLIT_TOWN 304][4 // for future use, hopefully
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//#define SDF_ 304][9
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#define SDF_PARTY_STEALTHY 305][0
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#define SDF_PARTY_FLIGHT 305][1
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#define SDF_PARTY_DETECT_LIFE 305][2
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@@ -257,7 +256,7 @@ enum eTrapType {
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TRAP_GAS = 3, // poisons all
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TRAP_EXPLOSION = 4, // damages all => uses c_town.difficulty rather than trap_level to calculates damages (and even c_town.difficulty /13).
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TRAP_SLEEP_RAY = 5,
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TRAP_false_ALARM = 6,
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TRAP_FALSE_ALARM = 6,
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TRAP_DRAIN_XP = 7,
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TRAP_ALERT = 8, // makes town hostile
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TRAP_FLAMES = 9, // damages all => uses trap_level (*5) to calculates damages.
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