- Reverted change that allowed "Heal Target" missiles to heal PCs (defeats the purpose of such items as a curse)

- Fixed a few bugs that caused crashes.
- Made the code look a little nicer by eliminating the "town.town" redundancies.
- Fiddled with ViewDlog a little.
- Minor changes to graphics file (won't affect anything yet).

git-svn-id: http://openexile.googlecode.com/svn/trunk@44 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-29 04:57:53 +00:00
parent ce0b3c6089
commit 82578b77f1
26 changed files with 524 additions and 492 deletions

View File

@@ -37,7 +37,6 @@
#define SDF_PARTY_SPLIT_Y 304][2
#define SDF_PARTY_SPLIT_PC 304][3
#define SDF_PARTY_SPLIT_TOWN 304][4 // for future use, hopefully
//#define SDF_ 304][9
#define SDF_PARTY_STEALTHY 305][0
#define SDF_PARTY_FLIGHT 305][1
#define SDF_PARTY_DETECT_LIFE 305][2
@@ -257,7 +256,7 @@ enum eTrapType {
TRAP_GAS = 3, // poisons all
TRAP_EXPLOSION = 4, // damages all => uses c_town.difficulty rather than trap_level to calculates damages (and even c_town.difficulty /13).
TRAP_SLEEP_RAY = 5,
TRAP_false_ALARM = 6,
TRAP_FALSE_ALARM = 6,
TRAP_DRAIN_XP = 7,
TRAP_ALERT = 8, // makes town hostile
TRAP_FLAMES = 9, // damages all => uses trap_level (*5) to calculates damages.