Classic Blades of Exile :

- Various aesthetics fixes (no more buttons cut in half, justified some buttons, etc)
- Clicking the help icon next to the (unused) job button now correctly displays help.
- Redid the implementation of the (new) "check statistic node" (replaces "has enough mage lore") to prevent potential compatibility breaking with legacy scenarios.
- Small change to the (new) "Set town status" (replaces "Make Town Hostile") for the same reason.
- To clarify, renamed the "Dispel spirit" item ability to "Ravage spirit" (as it is, in fact, the spell called by the ability).
- For the same reason, renamed the monster spell "Heal All" to "Full Heal", as it isn't a mass spell but a powerful (and reliable) self-healing spell for monsters.
- Aligned the sleep immunity on the mac version : Slimes (regardless of the monster number), Stone and Undead types monsters are immuned to sleep.
- Dart throwing now only takes 2 ap for monsters (corrected from invisibility ability).
- Field generating monsters are now immuned to the type of field they generate (corrected from an Exile 3 incomplete transition).
- Rewrote the pending special queue for better events handling (no more potential overflow, entering/exiting town events are now sure to happens)
- Implemented the "No Terrain Animation" option.
- Un/Equipping something while in combat now correctly updates the ap display.
- MOnsters missile abilities now show their correct damage range in description (game and editor).
- Bashing weapons charges (if any) are now correctly shown (as usual, next to the name).

Codewise :

- The game shouldn't check if the item to be equipped is food anymore.
- Replaced lots of number checks by "human-readable" constants (some new).
- Removed some false checks about awaken spell supposed to work as dispel field.
- Fleeing and winning an outdoor battle now call the run_special function with the correct parameter (was reversed, with no consequences, since it's never checked)
- AI doesn't check the monster number, when deciding if the monster should cast a mage spell, anymore.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@159 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2010-11-26 21:27:18 +00:00
parent 8dcea3eddf
commit 821d7609a2
39 changed files with 5229 additions and 4908 deletions

View File

@@ -96,8 +96,8 @@ STYLE WS_POPUP | WS_DLGFRAME
882 DIALOG 10, 10, 340, 64
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_9", 1, 243, 35, 58, 20
LTEXT "0_69", 2, 177, 35, 58, 20
LTEXT "1_9", 1, 243, 37, 58, 20
LTEXT "0_69", 2, 177, 37, 58, 20
LTEXT "5_719", 3, 8, 8, 36, 36
LTEXT "The passageway you're walking down slopes sharply upward here.", 4, 50, 3, 251, 31
}
@@ -105,8 +105,8 @@ STYLE WS_POPUP | WS_DLGFRAME
883 DIALOG 10, 10, 340, 64
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_9", 1, 243, 35, 58, 20
LTEXT "0_69", 2, 177, 35, 58, 20
LTEXT "1_9", 1, 243, 37, 58, 20
LTEXT "0_69", 2, 177, 37, 58, 20
LTEXT "5_719", 3, 8, 8, 36, 36
LTEXT "The passageway you're walking down slopes sharply downward here.", 4, 50, 3, 251, 31
}
@@ -123,8 +123,8 @@ STYLE WS_POPUP | WS_DLGFRAME
885 DIALOG 10, 10, 340, 64
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_9", 1, 243, 45, 58, 20
LTEXT "0_69", 2, 177, 45, 58, 20
LTEXT "1_9", 1, 243, 49, 58, 20
LTEXT "0_69", 2, 177, 49, 58, 20
LTEXT "5_719", 3, 8, 8, 36, 36
LTEXT "You find a stairway heading down. You will have to be careful - the steps are covered with a thin layer of slick, unpleasant slime.", 4, 50, 3, 251, 40
}
@@ -132,8 +132,8 @@ STYLE WS_POPUP | WS_DLGFRAME
886 DIALOG 10, 10, 340, 64
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_9", 1, 243, 35, 58, 20
LTEXT "0_69", 2, 177, 35, 58, 20
LTEXT "1_9", 1, 243, 37, 58, 20
LTEXT "0_69", 2, 177, 37, 58, 20
LTEXT "5_719", 3, 8, 8, 36, 36
LTEXT "The passageway you're walking down slopes upward into darkness. ", 4, 50, 3, 251, 31
}
@@ -538,7 +538,7 @@ STYLE WS_POPUP | WS_DLGFRAME
LTEXT "2_0", 64, 338, 272, 14, 10
LTEXT "1_0", 65, 422, 310, 63, 23
LTEXT "0_2", 66, 12, 310, 63, 23
LTEXT "0_3", 67, 79, 309, 64, 23
LTEXT "0_3", 67, 79, 310, 64, 23
LTEXT "~Spells For:", 68, 53, 15, 83, 16
LTEXT "+", 69, 146, 15, 186, 16
}
@@ -836,12 +836,12 @@ STYLE WS_POPUP | WS_DLGFRAME
LTEXT "0_14", 6, 69, 106, 58, 20
LTEXT "0_15", 7, 69, 131, 58, 20
LTEXT "0_16", 8, 69, 156, 58, 20
LTEXT "+", 9, 138, 35, 139, 16
LTEXT "+", 10, 138, 60, 139, 16
LTEXT "+ ", 11, 138, 85, 139, 16
LTEXT "+", 12, 138, 110, 139, 16
LTEXT "+", 13, 138, 135, 139, 16
LTEXT "+", 14, 138, 160, 139, 16
LTEXT "+", 9, 138, 33, 139, 16
LTEXT "+", 10, 138, 58, 139, 16
LTEXT "+ ", 11, 138, 83, 139, 16
LTEXT "+", 12, 138, 108, 139, 16
LTEXT "+", 13, 138, 133, 139, 16
LTEXT "+", 14, 138, 158, 139, 16
LTEXT "~Select a PC:", 15, 49, 10, 228, 16
LTEXT "1_5", 16, 214, 187, 63, 25
}
@@ -1168,7 +1168,7 @@ STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63", 1, 435, 295, 61, 20
LTEXT "5_716", 2, 6, 6, 36, 36
LTEXT "Classic Blades of Exile build_27.09.2010 | Copyright 1997, Spiderweb Software, Inc., All rights reserved.||Blades of Exile is distributed for free under GNU General Public License version 2.", 3, 50, 6, 420, 33
LTEXT "Classic Blades of Exile build_26.11.2010 | Copyright 1997, Spiderweb Software, Inc., All rights reserved.||Blades of Exile is distributed for free under GNU General Public License version 2.", 3, 50, 6, 420, 33
LTEXT "CONTRIBUTORS : Ormus, Ishad Nha, Celtic Minstrel, Niemand and all involved in the BoE community.", 4, 50, 227, 424, 33
LTEXT "Comments? Questions? Bugs? Post them at the Blades section of the Irony Central Board: www.ironycentral.com/forum/", 5, 50, 271, 354, 32
LTEXT "Blades of Exile was brought to you by Spiderweb Software - | _Where our aberrations become your reality._ |_Blades of Exile_ and Spiderweb Software are trademarks of Spiderweb Software.", 7, 50, 154, 410, 51
@@ -1307,7 +1307,7 @@ STYLE WS_POPUP | WS_DLGFRAME
1082 DIALOG 10, 10, 504, 365
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63", 1, 405, 342, 58, 20
LTEXT "1_63", 1, 405, 344, 58, 20
LTEXT "5_724", 2, 8, 8, 36, 36
LTEXT "BLADES OF EXILE HELP: PARTY STATUS SCREEN", 3, 52, 12, 235, 16
LTEXT "This area lists the names of your party members, their health and magic points, and two buttons:", 4, 61, 29, 394, 33
@@ -1367,22 +1367,22 @@ STYLE WS_POPUP | WS_DLGFRAME
LTEXT "Some people may provide valuable hints about what others know about. For example, if someone says _You should ask Tor about supplies,_ when you meet Tor 'supplies' should be one of the first things you ask about." 8, 60, 196, 424, 65
LTEXT "You can figure out other things to ask the people about by picking words out of what they say. If JimBob says _I love killing Nephilim,_ 'killing' and 'Nephilim' are likely bets." 9, 60, 144, 436, 50
LTEXT "Due to finite memory, people will generally not have more to say about everything they talk about, just the important things." 10, 60, 331, 436, 34
}
}*/
1090 DIALOG 10, 10, 525, 418
STYLE WS_POPUP | WS_DLGFRAME
{
LTEXT "1_63" 1, 435, 384, 58, 20
LTEXT "5_724" 2, 9, 9, 36, 36
LTEXT "During your adventures, you will come across mind-boggling quantities of stuff. To pick up some of it, move your party (or active PC) near it, and hit the get button (or 'g'). Then, on the Get Item window, click on the item to grab." 3, 63, 30, 423, 64
LTEXT "BLADES OF EXILE HELP: ITEM INFO SCREEN" 4, 53, 13, 235, 16
LTEXT "Once there, to equip (i.e. use) or unequip (take off) an item, click on its name. Other buttons will appear enabling you do to other things:" 5, 63, 131, 283, 57
LTEXT "Items from slain monsters normally appear unidentified. To identify them, take them to a sage. Also, buying Item Lore skill sometimes makes monster's treasure appear already identified." 6, 63, 274, 429, 50
LTEXT "Once obtained, items show up in this window. Type '1'-'6' or click on the numbered button to bring up a character's inventory. " 7, 63, 95, 424, 33
LTEXT "5_1100" 8, 350, 136, 129, 132
LTEXT "The Sell, ID, and Enchant buttons only appear when talking to a person who can do these things. Many shopkeepers will buy your items, and certain sages can identify and even enchant them." 9, 63, 189, 281, 84
LTEXT "Finally, hitting the Jobs button (or typing '8') takes you to the jobs page, where you can see what jobs you currently have. Hitting the 'Spec' button (or typing '9') brings up whatever special items you have." 10, 63, 325, 427, 50
}*/
LTEXT "1_63", 1, 435, 384, 58, 20
LTEXT "5_724", 2, 9, 9, 36, 36
LTEXT "During your adventures, you will come across mind-boggling quantities of stuff. To pick up some of it, move your party (or active PC) near it, and hit the get button (or 'g'). Then, on the Get Item window, click on the item to grab.", 3, 63, 30, 423, 64
LTEXT "BLADES OF EXILE HELP: ITEM INFO SCREEN", 4, 53, 13, 235, 16
LTEXT "Once there, to equip (i.e. use) or unequip (take off) an item, click on its name. Other buttons will appear enabling you do to other things:", 5, 63, 131, 283, 57
LTEXT "Items from slain monsters normally appear unidentified. To identify them, take them to a sage. Also, buying Item Lore skill sometimes makes monster's treasure appear already identified.", 6, 63, 274, 429, 50
LTEXT "Once obtained, items show up in this window. Type '1'-'6' or click on the numbered button to bring up a character's inventory. ", 7, 63, 95, 424, 33
LTEXT "5_1100", 8, 350, 136, 129, 132
LTEXT "The Sell, ID, and Enchant buttons only appear when talking to a person who can do these things. Many shopkeepers will buy your items, and certain sages can identify and even enchant them.", 9, 63, 189, 281, 84
LTEXT "Finally, hitting the Jobs button (or typing '8') takes you to the jobs page, where you can see what jobs you currently have. Hitting the 'Spec' button (or typing '9') brings up whatever special items you have.", 10, 63, 325, 427, 50
}
1091 DIALOG 10, 10, 333, 74
STYLE WS_POPUP | WS_DLGFRAME
@@ -1512,7 +1512,7 @@ STYLE WS_POPUP | WS_DLGFRAME
LTEXT "", 33, 304, 156, 32, 16
LTEXT "", 34, 304, 181, 32, 16
LTEXT "", 35, 304, 205, 32, 16
LTEXT "+Pick spell to cast.", 36, 30, 400, 186, 16
LTEXT "+Pick spell to cast.", 36, 30, 396, 186, 16
LTEXT "2_0", 37, 114, 247, 14, 10
LTEXT "2_0", 38, 114, 261, 14, 10
LTEXT "2_0", 39, 114, 275, 14, 10