Fix test compile errors
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@@ -2866,6 +2866,7 @@ bool save_check(std::string which_dlog, bool allow_no) {
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return false;
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change_made = false;
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town->set_up_lights();
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store_current_terrain_state();
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save_scenario();
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return true;
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}
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@@ -1080,9 +1080,7 @@ struct overrides_sheet {
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extern std::string scenario_temp_dir_name;
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extern fs::path scenDir;
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extern void store_current_terrain_state();
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void save_scenario(bool rename) {
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store_current_terrain_state();
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fs::path toFile = scenario.scen_file;
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if(rename || toFile.empty()) {
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fs::path def = scenario.scen_file;
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@@ -456,9 +456,11 @@ void handle_menu_choice(eMenu item_hit) {
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update_edit_menu();
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break;
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case eMenu::FILE_SAVE:
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store_current_terrain_state();
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save_scenario();
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break;
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case eMenu::FILE_SAVE_AS:
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store_current_terrain_state();
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save_scenario(true);
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break;
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case eMenu::FILE_NEW:
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@@ -184,8 +184,8 @@ TEST_CASE("Loading a new-format scenario record") {
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CHECK(scen.out_sec_start == loc(1,3));
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CHECK(scen.out_start == loc(12,21));
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CHECK(scen.default_ground == 2);
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CHECK(scen.last_out_edited == loc(0,0));
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CHECK(scen.last_town_edited == 0);
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CHECK(scen.editor_state.last_out_edited == loc(0,0));
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CHECK(scen.editor_state.last_town_edited == 0);
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CHECK(scen.init_spec == -1);
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}
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SECTION("With a different icon in the intro dialog") {
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