Several bugfixes
- Fix light mask not rendering correctly - Fix terrain-sourced lighting not being calculated on scenario load - Fix light-removing items incorrectly applying their ability strength - Fix smash patterns not affecting opaque tiles (such as mouldy walls) - Fix monsters outside the light range not being rendered when fog is lifted - Fix town timers not being cancelled when you leave town - Fix non-existent outdoor wandering encounters sometimes triggering due to uninitialized data - Hard-wrap some doc lines
This commit is contained in:
@@ -51,7 +51,7 @@ public:
|
||||
};
|
||||
class cCreature { // formerly outdoor_creature_type
|
||||
public:
|
||||
bool exists;
|
||||
bool exists = false;
|
||||
short direction;
|
||||
cWandering what_monst;
|
||||
location which_sector,m_loc,home_sector; // home_sector is the sector it was spawned in
|
||||
|
||||
Reference in New Issue
Block a user