add text to leds in edit-outdoor-encounter.xml

This commit is contained in:
2025-01-09 14:02:25 -06:00
committed by Celtic Minstrel
parent 249bf6f76a
commit 80861d0237

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@@ -58,13 +58,9 @@
To place monsters in an encounter, press the Choose button by one of the slots. To place monsters in an encounter, press the Choose button by one of the slots.
For more information on how this works, see the documentation. For more information on how this works, see the documentation.
</text> </text>
<!-- <led name='no-flee' top='102' left='349'>Monsters can't flee party</led>
TODO: Put these LED labels in the LED elements <led name='forced' top='117' left='349'>Encounter is forced</led>
--> <text top='132' left='368' width='170' height='27'>(Party fights it right away)</text>
<text top='102' left='349' width='154' height='14'>Monsters can't flee party</text>
<led name='no-flee' top='102' left='522'/>
<text top='117' left='350' width='170' height='27'>Encounter is forced<br/>(Party fights it right away)</text>
<led name='forced' top='117' left='522'/>
<text size='large' top='114' left='11' width='191' height='17'>Monsters in encounter:</text> <text size='large' top='114' left='11' width='191' height='17'>Monsters in encounter:</text>
<text size='large' top='152' left='350' width='191' height='17'>Advanced encounter traits:</text> <text size='large' top='152' left='350' width='191' height='17'>Advanced encounter traits:</text>
<text top='197' left='352' width='194' height='14'>Special called when enc. starts</text> <text top='197' left='352' width='194' height='14'>Special called when enc. starts</text>