Change image resource type from sf::Image to sf::Texture

This includes an added optimization to the resource manager - it now uses unordered (hash) maps instead of ordered (tree) maps to keep track of loaded resources and paths, for the average constant lookup time.
This commit is contained in:
2015-10-05 23:57:42 -04:00
parent 17095e1760
commit 7f00d0c775
30 changed files with 261 additions and 406 deletions

View File

@@ -14,7 +14,6 @@ void draw_rb_slot (short which,short mode) ;
void set_up_terrain_buttons(bool reset);
void draw_terrain();
void draw_monsts();
rectangle get_item_template_rect (short type_wanted);
void draw_items();
void force_tiny_redraw();
void draw_one_terrain_spot (short i,short j,ter_num_t terrain_to_draw);