Add quick help strings for every special node type.
Also fix one case of the special node title not fitting into the designated space.
This commit is contained in:
@@ -13,7 +13,7 @@ Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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Fills the rectangle with some sort of field, barrier, object, or sfx. This only works in town.
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--------------------
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Set Explored
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0 - clear, 1 - explore
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@@ -30,7 +30,7 @@ Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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This node alters your map, marking spaces as having been explored or not.
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--------------------
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Move Items
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X of space to move to
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@@ -47,7 +47,7 @@ Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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Moves all of the items in the rectangle to a specified space. Items inside containers are not moved. This only works in town.
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--------------------
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Destroy Items
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Unused
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@@ -64,7 +64,7 @@ Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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Destroys all of the items in the rectangle. Be careful not to destroy something the party needs to finish the scenario. Only works in town.
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--------------------
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Change Rectange Terrain
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Terrain to change to
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@@ -81,7 +81,7 @@ Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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Changes the terrain in the rectangle to a given terrain type.
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--------------------
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Swap Rectangle Terrain
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Switch this ter. type
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@@ -98,7 +98,7 @@ Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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Changes the terrain in the rectangle from a given terrain type to another, or back.
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--------------------
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Transform Rectangle Terrain
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Unused
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@@ -115,7 +115,7 @@ Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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Every square of terrain in the rectangle given is changed to the terrain type given in its Transform To What field.
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--------------------
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Lock Rectangle
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Unused
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@@ -132,7 +132,7 @@ Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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If the terrain in the rectangle has Special Type lockable, it becomes locked (i.e. is changed to its locked terrain type).
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--------------------
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Unlock Rectangle
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Unused
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@@ -149,5 +149,5 @@ Bottom of rectangle
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Right of rectangle
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Unused
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Special to Jump To
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If the terrain in the rectangle has Special Type unlockable, it becomes unlocked (i.e. is changed to its locked terrain type).
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--------------------
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