Add quick help strings for every special node type.

Also fix one case of the special node title not fitting into the designated space.
This commit is contained in:
2025-03-08 14:59:33 -05:00
committed by Celtic Minstrel
parent 44f1f449c2
commit 7ecd6bf3b3
8 changed files with 171 additions and 171 deletions

View File

@@ -81,7 +81,7 @@ window containing one (or two) text messages.
<dl>
<dt>Mess1, Mess2:</dt><dd>Standard usage.</dd></dd>
<dt>Type 4: Start Shopping</dt><dd>You can places stores outside using this special node
<dt>Type 4: Start Shopping</dt><dd>You can place stores outside using this special node
type. When called, the special encounter ends immediately (the Jumpto field is ignored),
and the party is not allowed to enter the space they were moving into. The game immediately
goes into shopping mode. Although normally used outdoors, this special node also works in
@@ -448,7 +448,7 @@ transform.</dd></dd>
<dt>Type 37: Clear String Buffer</dt><dd>Clears the string buffer. It's best to always do
this before you use the buffer. The buffer is never automatically cleared, but it is not
saved, so if the user reloads from a saved game, anything that was in the buffer may be
saved, so if the user reloads from a saved game, anything that was in the buffer will be
lost.</dd>
<dt>Type 38: Append String to Buffer</dt><dd>Appends a literal string to the string buffer.
@@ -1516,7 +1516,7 @@ of damage supposedly dealt.
<dt>Extra 1c:</dt><dd>If 0, play the default sound for the chosen damage type. Otherwise, override it with a different sound.</dd></dd>
<dt>Type 174: Move Party</dt><dd>The party is moved to a new location. The party cannot be
moved while in combat ... if the party is in combat mode, they will not be allowed to
moved while in combat if the party is in combat mode, they will not be allowed to
enter the space, and the special encounter ends immediately.
<dl>
<dt>Extra 1a, Extra 1b:</dt><dd>The x and y coordinates of the space to move them to.</dd>
@@ -1548,7 +1548,7 @@ lockable, it becomes locked (i.e. is changed to its locked terrain type).
<dt>Extra 1a, Extra 1b:</dt><dd>The x and y coordinates of the space to lock.</dd></dd>
<dt>Type 178: Unlock Space</dt><dd>If the terrain in a given space has Special Type
unlockable, it becomes unlocked (i.e. is changed to its locked terrain type).
unlockable, it becomes unlocked (i.e. is changed to its unlocked terrain type).
<dl>
<dt>Extra 1a, Extra 1b:</dt><dd>The x and y coordinates of the space to unlock.</dd></dd>