Add quick help strings for every special node type.
Also fix one case of the special node title not fitting into the designated space.
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@@ -81,7 +81,7 @@ window containing one (or two) text messages.
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<dl>
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<dt>Mess1, Mess2:</dt><dd>Standard usage.</dd></dd>
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<dt>Type 4: Start Shopping</dt><dd>You can places stores outside using this special node
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<dt>Type 4: Start Shopping</dt><dd>You can place stores outside using this special node
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type. When called, the special encounter ends immediately (the Jumpto field is ignored),
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and the party is not allowed to enter the space they were moving into. The game immediately
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goes into shopping mode. Although normally used outdoors, this special node also works in
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@@ -448,7 +448,7 @@ transform.</dd></dd>
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<dt>Type 37: Clear String Buffer</dt><dd>Clears the string buffer. It's best to always do
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this before you use the buffer. The buffer is never automatically cleared, but it is not
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saved, so if the user reloads from a saved game, anything that was in the buffer may be
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saved, so if the user reloads from a saved game, anything that was in the buffer will be
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lost.</dd>
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<dt>Type 38: Append String to Buffer</dt><dd>Appends a literal string to the string buffer.
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@@ -1516,7 +1516,7 @@ of damage supposedly dealt.
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<dt>Extra 1c:</dt><dd>If 0, play the default sound for the chosen damage type. Otherwise, override it with a different sound.</dd></dd>
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<dt>Type 174: Move Party</dt><dd>The party is moved to a new location. The party cannot be
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moved while in combat ... if the party is in combat mode, they will not be allowed to
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moved while in combat – if the party is in combat mode, they will not be allowed to
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enter the space, and the special encounter ends immediately.
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<dl>
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<dt>Extra 1a, Extra 1b:</dt><dd>The x and y coordinates of the space to move them to.</dd>
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@@ -1548,7 +1548,7 @@ lockable, it becomes locked (i.e. is changed to its locked terrain type).
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<dt>Extra 1a, Extra 1b:</dt><dd>The x and y coordinates of the space to lock.</dd></dd>
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<dt>Type 178: Unlock Space</dt><dd>If the terrain in a given space has Special Type
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unlockable, it becomes unlocked (i.e. is changed to its locked terrain type).
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unlockable, it becomes unlocked (i.e. is changed to its unlocked terrain type).
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<dl>
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<dt>Extra 1a, Extra 1b:</dt><dd>The x and y coordinates of the space to unlock.</dd></dd>
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