Add item-monster selection palette which fills the same space as the terrain palette

- Removed the item/monster menus in the scenario editor (they weren't function anyway)
- Scrollbars can now have a maximum value of 0; if this is the case, they do not draw a thumb
This commit is contained in:
2015-06-01 18:59:24 -04:00
parent 72add651a5
commit 7e4eabf198
12 changed files with 285 additions and 478 deletions

View File

@@ -259,7 +259,7 @@ cTown::cItem::cItem() {
}
cTown::cItem::cItem(location loc, short num, ::cItem& item) : cItem() {
loc = loc;
this->loc = loc;
code = num;
if(item.variety == eItemType::GOLD || item.variety == eItemType::FOOD)
charges = get_ran(1,4,6);