Add key labels to get item dialog and make it more clear when items are not identified.
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@@ -19,40 +19,36 @@
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<pict name='pc5-g' type='pc' num='0' top='393' left='208'/>
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<pict name='pc6-g' type='pc' num='0' top='393' left='293'/>
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<text name='title' size='large' top='6' left='64' width='199' height='18'>You Find:</text>
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<!-- Note: It seems this text exists solely to create a frame. -->
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<text framed='true' top='31' left='73' width='327' height='309'/>
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<!--
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TODO: In the browser preview, the text in these sections looks too far to the left. Will that occur in-game too?
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-->
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<text name='item1-key' top='37' left='80' width='311' height='36'/>
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<text name='item1-key' top='37' left='74' width='311' height='36'/>
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<pict name='item1-g' type='item' num='0' top='37' left='80'/>
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<text name='item1-name' top='37' left='107' width='212' height='18'/>
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<text name='item1-detail' top='55' left='116' width='275' height='17'/>
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<text name='item2-key' top='74' left='80' width='311' height='36'/>
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<text name='item2-key' top='74' left='74' width='311' height='36'/>
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<pict name='item2-g' type='item' num='0' top='74' left='80'/>
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<text name='item2-name' top='74' left='107' width='212' height='18'/>
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<text name='item2-detail' top='92' left='116' width='275' height='17'/>
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<text name='item3-key' top='111' left='80' width='311' height='36'/>
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<text name='item3-key' top='111' left='74' width='311' height='36'/>
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<pict name='item3-g' type='item' num='0' top='111' left='80'/>
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<text name='item3-name' top='111' left='107' width='212' height='18'/>
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<text name='item3-detail' top='129' left='116' width='275' height='17'/>
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<text name='item4-key' top='148' left='80' width='311' height='36'/>
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<text name='item4-key' top='148' left='74' width='311' height='36'/>
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<pict name='item4-g' type='item' num='0' top='148' left='80'/>
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<text name='item4-name' top='148' left='107' width='212' height='18'/>
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<text name='item4-detail' top='166' left='116' width='275' height='17'/>
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<text name='item5-key' top='185' left='80' width='311' height='36'/>
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<text name='item5-key' top='185' left='74' width='311' height='36'/>
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<pict name='item5-g' type='item' num='0' top='185' left='80'/>
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<text name='item5-name' top='185' left='107' width='212' height='18'/>
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<text name='item5-detail' top='203' left='116' width='275' height='17'/>
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<text name='item6-key' top='222' left='80' width='311' height='36'/>
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<text name='item6-key' top='222' left='74' width='311' height='36'/>
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<pict name='item6-g' type='item' num='0' top='222' left='80'/>
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<text name='item6-name' top='222' left='107' width='212' height='18'/>
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<text name='item6-detail' top='240' left='116' width='275' height='17'/>
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<text name='item7-key' top='259' left='80' width='311' height='36'/>
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<text name='item7-key' top='259' left='74' width='311' height='36'/>
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<pict name='item7-g' type='item' num='0' top='259' left='80'/>
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<text name='item7-name' top='259' left='107' width='212' height='18'/>
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<text name='item7-detail' top='277' left='116' width='275' height='17'/>
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<text name='item8-key' top='297' left='80' width='311' height='36'/>
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<text name='item8-key' top='297' left='74' width='311' height='36'/>
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<pict name='item8-g' type='item' num='0' top='297' left='80'/>
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<text name='item8-name' top='297' left='107' width='212' height='18'/>
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<text name='item8-detail' top='315' left='116' width='275' height='17'/>
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@@ -413,6 +413,7 @@ void set_town_attitude(short lo,short hi,short att) {
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static void put_item_graphics(cDialog& me, size_t& first_item_shown, short& current_getting_pc, const std::vector<cItem*>& item_array) {
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short i;
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cItem item;
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char key_stash[2] = "a";
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// First make sure all arrays for who can get stuff are in order.
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if(current_getting_pc < 6 && (univ.party[current_getting_pc].main_status != eMainStatus::ALIVE
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@@ -454,6 +455,8 @@ static void put_item_graphics(cDialog& me, size_t& first_item_shown, short& curr
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sout << "item" << i + 1;
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std::string pict = sout.str() + "-g", name = sout.str() + "-name";
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std::string detail = sout.str() + "-detail", weight = sout.str() + "-weight";
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std::string key = sout.str() + "-key";
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key_stash[0] = 'a' + i;
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try {
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if(item_array.at(i + first_item_shown)->variety == eItemType::NO_ITEM)
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@@ -469,11 +472,13 @@ static void put_item_graphics(cDialog& me, size_t& first_item_shown, short& curr
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else pic.setPict(item.graphic_num, PIC_ITEM);
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me[detail].setText(get_item_interesting_string(item));
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me[weight].setText("Weight: " + std::to_string(item.item_weight()));
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me[key].setText(key_stash);
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} catch(std::out_of_range) { // erase the spot
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me[pict].hide();
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me[name].setText("");
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me[detail].setText("");
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me[weight].setText("");
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me[key].setText("");
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}
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}
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@@ -894,7 +894,7 @@ std::string get_item_interesting_string(cItem item) {
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return "Not yours.";
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}
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if(!item.ident) {
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return "";
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return "Not identified.";
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}
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if(item.cursed) {
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return "Cursed item.";
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