widgets/pict.hpp: add a class cPictNum to store a picture number and its type,
game[legacy]: only prevent walking on portail in combat mode Scenario Editor: begin to use cPictNum to avoid crashing when displaying some terrain animations, to be continued...
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@@ -368,12 +368,7 @@ void edit_sign(sign_loc_t& which_sign,short num,short picture) {
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cDialog sign_dlg("edit-sign");
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sign_dlg["cancel"].attachClickHandler(std::bind(&cDialog::toast, &sign_dlg, false));
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sign_dlg["okay"].attachClickHandler(std::bind(edit_sign_event_filter, _1, std::ref(which_sign)));
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cPict& icon = dynamic_cast<cPict&>(sign_dlg["pic"]);
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if(picture >= 960 && picture < 1000)
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icon.setPict(picture, PIC_TER_ANIM);
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else if(picture >= 2000)
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icon.setPict(picture - 2000, PIC_CUSTOM_TER_ANIM);
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else icon.setPict(picture, PIC_TER); // automatically adjusts for custom graphics
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dynamic_cast<cPict&>(sign_dlg["pic"]).setPict(cPictNum::getPN_for_terrain(picture));
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sign_dlg["num"].setTextToNum(num);
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sign_dlg["text"].setText(which_sign.text);
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