Fix a few missing switch cases
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@@ -184,6 +184,8 @@ bool handle_action(location the_point,sf::Event /*event*/) {
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switch(left_button_status[i].action) {
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case LB_NO_ACTION:
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break;
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case LB_RETURN: // Handled separately, below
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break;
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case LB_NEW_SCEN:
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if(build_scenario()){
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overall_mode = MODE_MAIN_SCREEN;
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