remove unused, hard-coded lava check from scenedit
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@@ -3197,12 +3197,6 @@ bool save_check(std::string which_dlog, bool allow_no) {
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return true;
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return true;
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}
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}
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bool is_lava(short x,short y) {
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if((coord_to_ter(x,y) == 75) || (coord_to_ter(x,y) == 76))
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return true;
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else return false;
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}
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ter_num_t coord_to_ter(short x,short y) {
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ter_num_t coord_to_ter(short x,short y) {
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if(!get_current_area()->is_on_map(loc(x,y))) return 0;
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if(!get_current_area()->is_on_map(loc(x,y))) return 0;
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return get_current_area()->terrain(x,y);
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return get_current_area()->terrain(x,y);
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@@ -28,7 +28,6 @@ void set_town_entrance(location l, long town_num);
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void set_terrain(location l,ter_num_t terrain_type,stroke_ter_changes_t& stroke_changes,bool handle_special=true);
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void set_terrain(location l,ter_num_t terrain_type,stroke_ter_changes_t& stroke_changes,bool handle_special=true);
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void adjust_space(location l,stroke_ter_changes_t& stroke_changes);
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void adjust_space(location l,stroke_ter_changes_t& stroke_changes);
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void commit_stroke();
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void commit_stroke();
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bool is_lava(short x,short y);
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ter_num_t coord_to_ter(short x,short y);
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ter_num_t coord_to_ter(short x,short y);
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bool place_item(location spot_hit,short which_item,bool property,bool always,short odds,item_changes_t& items_placed);
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bool place_item(location spot_hit,short which_item,bool property,bool always,short odds,item_changes_t& items_placed);
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void place_items_in_town();
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void place_items_in_town();
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