all: try to implement basic color tint for a monster picture (to be improved)
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@@ -131,7 +131,7 @@ TEST_CASE("Loading a monster type definition") {
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CHECK(scen.scen_monsters[1].m_health == 10);
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CHECK(scen.scen_monsters[1].speed == 4);
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CHECK(scen.scen_monsters[1].m_type == eRace::HUMANOID);
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CHECK(scen.scen_monsters[1].picture_num == 5);
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CHECK(scen.scen_monsters[1].get_num_for_picture() == 5);
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CHECK(scen.scen_monsters[1].x_width == 1);
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CHECK(scen.scen_monsters[1].y_width == 1);
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CHECK(scen.scen_monsters[1].default_attitude == eAttitude::HOSTILE_A);
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