all: try to implement basic color tint for a monster picture (to be improved)
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@@ -46,7 +46,7 @@ TEST_CASE("Converting monsters from legacy scenarios") {
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CHECK(new_monst.y_width == 1);
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CHECK(new_monst.default_attitude == eAttitude::FRIENDLY);
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CHECK(new_monst.default_facial_pic == 51);
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CHECK(new_monst.picture_num == 21);
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CHECK(new_monst.get_num_for_picture() == 21);
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CHECK(new_monst.summon_type == 1);
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CHECK(new_monst.ambient_sound == snd_num_t(-1));
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CHECK(new_monst.see_spec == -1);
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