diff --git a/doc/editor/Advanced.html b/doc/editor/Advanced.html index 57411b1f..7ab813c2 100644 --- a/doc/editor/Advanced.html +++ b/doc/editor/Advanced.html @@ -44,19 +44,20 @@ future that the shield has been taken.

Stuff Done Flags - the Specifics

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But what are the Stuff Done Flags? Picture a grid of numbers, 350 wide and 50 high, all +

But what are the Stuff Done Flags? Picture a grid of numbers, 350 tall and 50 wide, all of which start at 0. These 17500 numbers are your Stuff Done Flags, and they are all set to 0 when the party starts a scenario (and are saved in the save file, which is how the game remembers what you've done already when the save file is opened).

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Stuff Done Flag are described by coordinates. Much as the coordinates of a spot of -terrain are given by an X and Y value, a Stuff Done Flag has coordinates too. The first -coordinate of a Stuff Done Flag is the column it is in (out of 350 columns, a number from -0 to 349), and the second coordinate of a Stuff Done Flag is the row it is in (out of 50 -rows, a number from 0 to 49). For example, the taking of a shield may be attached to Stuff -Done Flag X = 112, Y = 3, also written (112,3). Later chapters often refer to the two -parts of a Stuff Done Flag (the X coordinate is the first part and the Y coordinate is the -second part). In the example, 112 is the first part, and 3 is the second part.

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Stuff Done Flag are described by coordinates. Unlike the coordinates of a +spot of terrain (which are given by an X and Y value), SDF coordinates are given +by an R and C value. The first coordinate of a Stuff Done Flag is the row it is +in (a number from 0 to 349), and the second coordinate of a Stuff Done Flag is +the column it is in (a number from 0 to 49). For example, the taking of a shield +may be attached to Stuff Done Flag R = 112, C = 3, also written (112,3). Later +chapters often refer to the two parts of a Stuff Done Flag (the R coordinate is +the first part and the C coordinate is the second part). In the example, 112 is +the first part, and 3 is the second part.

All Stuff Done Flags start as 0 when the scenario is started. For every event or thing that must be remembered, you will need to assign a Stuff Done Flag to it. When the party