Scenario editor can launch unpacked scenario
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@@ -47,7 +47,7 @@ short trait_present(eTrait which_trait);
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short race_present(eRace which_race);
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short wilderness_lore_present(ter_num_t ter);
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void print_spell_cast(eSpell spell,eSkill which);
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void put_party_in_scen(std::string scen_name, bool force = false);
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void put_party_in_scen(std::string scen_name, bool force = false, bool allow_unpacked = false);
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short party_size(bool only_living);
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bool all_items_identified();
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