anim_ticks -> ter_anim_ticks & turn back on in combat

Fix #736
This commit is contained in:
2025-05-17 07:18:16 -05:00
parent b6ac9e8e69
commit 7ccd50201b
4 changed files with 7 additions and 12 deletions

View File

@@ -208,7 +208,7 @@ std::unordered_map <std::string, std::shared_ptr <iEventListener>> event_listene
cDrawableManager drawable_mgr;
sf::Clock animTimer;
extern long anim_ticks;
extern long ter_anim_ticks;
static void init_boe(int, char*[]);
static void handle_scenario_args();
@@ -1464,7 +1464,7 @@ void update_terrain_animation() {
if(overall_mode == MODE_STARTUP) return;
if(animTimer.getElapsedTime().asMilliseconds() < fortyTicks) return;
anim_ticks++;
ter_anim_ticks++;
animTimer.restart();
}