@@ -85,8 +85,6 @@ rectangle menuBarRect;
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Region originalGrayRgn, newGrayRgn, underBarRgn;
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sf::View mainView;
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long anim_ticks = 0;
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extern enum_map(eGuiArea, rectangle) win_to_rects;
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// 0 - title 1 - button 2 - credits 3 - base button
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@@ -934,8 +932,6 @@ void draw_terrain(short mode) {
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if(fog_lifted) can_draw = true;
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if((can_draw != 0) && (overall_mode != MODE_RESTING)) { // if can see, not a pit, and not resting
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if(is_combat()) anim_ticks = 0;
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eTrimType trim = univ.scenario.ter_types[spec_terrain].trim_type;
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// Finally, draw this terrain spot
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Reference in New Issue
Block a user