consistent advance_time behavior for display_map key vs. button
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@@ -1372,7 +1372,8 @@ bool handle_action(const sf::Event& event, cFramerateLimiter& fps_limiter) {
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case TOOLBAR_SCROLL: case TOOLBAR_MAP:
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display_map();
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break;
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// do not call advance_time
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return false;
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case TOOLBAR_BAG: case TOOLBAR_HAND:
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if(overall_mode == MODE_TOWN || overall_mode == MODE_COMBAT)
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