Fix mage/priest spell buttons in PC info dialog being labelled with the level of the skill
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@@ -893,8 +893,8 @@ bool give_pc_info_event_filter(cDialog& me, std::string item_hit, eKeyMod mods)
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bool give_pc_extra_info(cDialog& me, std::string item_hit, eKeyMod mods) {
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short pc = store_pc_num;
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if(item_hit == "mage") display_pc(pc,0,1019);
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else if(item_hit == "priest") display_pc(pc,1,1019);
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if(item_hit == "seemage") display_pc(pc,0,&me);
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else if(item_hit == "seepriest") display_pc(pc,1,&me);
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else if(item_hit == "trait") pick_race_abil(&univ.party[pc],1,&me);
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else if(item_hit == "alch") display_alchemy();
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}
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@@ -909,7 +909,7 @@ void give_pc_info(short pc_num)
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cDialog pcInfo("pc-info.xml");
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pcInfo.attachClickHandlers(give_pc_info_event_filter, {"done", "left", "right"});
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pcInfo.attachClickHandlers(give_pc_extra_info, {"mage", "priest", "trait", "alch"});
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pcInfo.attachClickHandlers(give_pc_extra_info, {"seemage", "seepriest", "trait", "alch"});
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for (i = 0; i < 19; i++) {
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std::string lbl= "lbl" + boost::lexical_cast<std::string>(i + 1);
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@@ -5,8 +5,8 @@
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<button name='done' type='done' top='339' left='339'/>
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<button name='left' type='left' def-key='left' top='339' left='289'/>
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<button name='right' type='right' def-key='right' top='339' left='352'/>
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<button name='mage' type='large' top='310' left='144'>Mage Spells</button>
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<button name='priest' type='large' top='310' left='257'>Priest Spells</button>
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<button name='seemage' type='large' top='310' left='144'>Mage Spells</button>
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<button name='seepriest' type='large' top='310' left='257'>Priest Spells</button>
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<button name='trait' type='large' top='310' left='370'>Advantages</button>
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<pict name='pic' type='pc' num='0' top='10' left='9'/>
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<text size='large' top='6' left='48' width='75' height='16'>Info on:</text>
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