SFML doesn't like textures of size 0
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@@ -561,10 +561,10 @@ void end_startup()
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if (startup_loaded == false)
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return;
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startup_gworld.create(0,0);
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startup_button_orig.create(0,0);
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startup_button_g.create(0,0);
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anim_mess.create(0,0);
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startup_gworld.create(1,1);
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startup_button_orig.create(1,1);
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startup_button_g.create(1,1);
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anim_mess.create(1,1);
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startup_loaded = false;
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load_main_screen();
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