Refactor the various special item arrays into a single structure array

This commit is contained in:
2014-11-29 12:02:28 -05:00
parent c5b1416c33
commit 7aa3ba3794
7 changed files with 20 additions and 16 deletions

View File

@@ -292,7 +292,7 @@ void put_item_screen(short screen_num,short suppress_buttons)
win_draw_string(item_stats_gworld,item_buttons[i][0],scenario.scen_strs(60 + spec_item_array[i_num] * 2),0,style);
place_item_button(3,i,4,0);
if ((scenario.special_items[spec_item_array[i_num]] % 10 == 1)
if ((scenario.special_items[spec_item_array[i_num]].flags % 10 == 1)
&& (!(is_combat())))
place_item_button(0,i,3,0);
}