Various special node fixes/tweaks
- Fix secret passage nodes (CANT_ENTER with ex1a = 0, ex2a = 1) not working - Set many flags now sets the entire row of 50 flags - Division node now accepts either SDF to be null - New mode for append item to buffer - adds the item's "interesting string" rather than its name - Affect mage/priest spell inverted the meaning of ex1b relative to other affect nodes; this has been fixed - Fix affect party status being confused about which fields mean what (the implementation had one idea, and the porting of old scenarios had a different idea, and the scenario editor had yet a different idea). In addition, it now allows removing the statuses. - Fix some typos in special node information for the editor
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
Random Trap (out of next 4)
|
||||
Knife Trap
|
||||
Poison Dart
|
||||
Poison Gas (affects whole party)
|
||||
|
Reference in New Issue
Block a user