Various special node fixes/tweaks
- Fix secret passage nodes (CANT_ENTER with ex1a = 0, ex2a = 1) not working - Set many flags now sets the entire row of 50 flags - Division node now accepts either SDF to be null - New mode for append item to buffer - adds the item's "interesting string" rather than its name - Affect mage/priest spell inverted the meaning of ex1b relative to other affect nodes; this has been fixed - Fix affect party status being confused about which fields mean what (the implementation had one idea, and the porting of old scenarios had a different idea, and the scenario editor had yet a different idea). In addition, it now allows removing the statuses. - Fix some typos in special node information for the editor
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@@ -383,19 +383,19 @@ Unused
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Special to Jump To
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--------------------
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Display Picture
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sdf1
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sdf2
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Unused
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Unused
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Picture title string
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msg2
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msg3
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pic
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pt
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Unused
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Unused
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Unused
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Unused
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Number of large (full-sheet) pic to display
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ex1b
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ex1c
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ex2a
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ex2b
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ex2c
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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Have a Rest
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@@ -472,26 +472,26 @@ Unused
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Unused
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Campaign Flag Part A (0..24)
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Campaign Flag Part B (0..24)
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ex1c
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Unused
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0 - Set Campaign Flag, 1 - Retrieve Flag
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ex2b
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ex2c
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Unused
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Unused
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Special to Jump To
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Debug Print Numbers
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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msg1
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msg2
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msg3
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Unused
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Unused
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Unused
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0 - SDF, 1 - extra1 values, 2 - monster hp/mp
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pt
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Unused
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Number of monster, or value to print
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Value to print (could be a pointer)
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Value to print (could be a pointer)
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ex2a
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ex2b
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ex2c
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Multiplication
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