Various special node fixes/tweaks

- Fix secret passage nodes (CANT_ENTER with ex1a = 0, ex2a = 1) not working
- Set many flags now sets the entire row of 50 flags
- Division node now accepts either SDF to be null
- New mode for append item to buffer - adds the item's "interesting string" rather than its name
- Affect mage/priest spell inverted the meaning of ex1b relative to other affect nodes; this has been fixed
- Fix affect party status being confused about which fields mean what (the implementation had one idea, and the porting of old scenarios had a different idea, and the scenario editor had yet a different idea). In addition, it now allows removing the statuses.
- Fix some typos in special node information for the editor
This commit is contained in:
2015-01-29 21:16:44 -05:00
parent 28a630d9e7
commit 7a59776189
8 changed files with 67 additions and 48 deletions

View File

@@ -383,19 +383,19 @@ Unused
Special to Jump To
--------------------
Display Picture
sdf1
sdf2
Unused
Unused
Picture title string
msg2
msg3
pic
pt
Unused
Unused
Unused
Unused
Number of large (full-sheet) pic to display
ex1b
ex1c
ex2a
ex2b
ex2c
Unused
Unused
Unused
Unused
Unused
Special to Jump To
--------------------
Have a Rest
@@ -472,26 +472,26 @@ Unused
Unused
Campaign Flag Part A (0..24)
Campaign Flag Part B (0..24)
ex1c
Unused
0 - Set Campaign Flag, 1 - Retrieve Flag
ex2b
ex2c
Unused
Unused
Special to Jump To
--------------------
Debug Print Numbers
Stuff Done Flag Part A
Stuff Done Flag Part B
msg1
msg2
msg3
Unused
Unused
Unused
0 - SDF, 1 - extra1 values, 2 - monster hp/mp
pt
Unused
Number of monster, or value to print
Value to print (could be a pointer)
Value to print (could be a pointer)
ex2a
ex2b
ex2c
Unused
Unused
Unused
Special to Jump To
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Multiplication